Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Hell Hound Cloak rare Trade Log Show
Notes:

This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.

Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.

The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can’t willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation.

Necklace of prayer beads rare DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Notes:

1xBlessing, 4xCuring, 1xFavor

Ring of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Shield of Missile Attraction rare Trade Log Show
Notes:

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

Armor of Vulnerability (Slashing) rare DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Ring of Spellstoring rare DDHC-TYP Tales from the Yawning Portal - White Plume Mountain Show
Amulet of Protection from Turning rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead.

If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn.

Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds.

Bracelet of Rock Magic very_rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Berserker Axe very_rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit points maximum increases by 1 for each level you have attained.
The battleaxe has a blade of bronze, and the haft is wound with snakeskin wrappings. The weapon detects as magical. It casts an ominous shadow in the shape of what appears to be a withered arm. Those who approach within reach of it feel a cold chill run up and down their spine, and anyone who tries to pull the axe from the wall finds it impossible to do so.

The weapon is a battle axe that has a +2 bonus to attack and damage rolls instead of the normal +1. The axe can’t be picked up by another as long as its current owner, Tloques, remains alive. Concealed beneath the wrappings around the handle is a parchment containing the spells passwall, burning hands, and gust of wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast.

The axe has 12 charges and regains 1d6 + 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for passwall, 2nd for gust of wind, and 1st or higher for burning hands; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever.