Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Order of the Silver Dragon Shield
rare
Service Awards
Show
Notes:
This +2 shield is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon. The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Periapt of Wound Closure
uncommon
DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan
Show
Ring of Fire Resistance
rare
DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Ring of Spellstoring
rare
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Shield of Missile Attraction
rare
Trade Log
Show
Notes:
While holding this shield, you have resistance to damage from ranged weapon attacks.
Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.
Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan
Show
Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal - White Plume Mountain
Show
Tentacle Rod
rare
Trade Log
Show
Notes:
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
The Night Queen's Eyes
uncommon
Service Awards
Show
Notes:
Once belonging to an archfey known as the Night Queen, these obsidian gemstones fit over the eyes, and you perceive others’ faces as sinister countenances. This item functions as goggles of night (see the Dungeon Master’s Guide).
Wand of Magic Missiles
uncommon
Trade Log
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Order of the Silver Dragon Shield | rare | Service Awards | Show | |||
Notes:
This +2 shield is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon. The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Periapt of Wound Closure | uncommon | DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan | Show | |||
Ring of Fire Resistance | rare | DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | |||
Ring of Spellstoring | rare | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | |||
Shield of Missile Attraction | rare | Trade Log | Show | |||
Notes:
While holding this shield, you have resistance to damage from ranged weapon attacks. Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. |
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Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan | Show | |||
Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal - White Plume Mountain | Show | |||
Tentacle Rod | rare | Trade Log | Show | |||
Notes:
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
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The Night Queen's Eyes | uncommon | Service Awards | Show | |||
Notes:
Once belonging to an archfey known as the Night Queen, these obsidian gemstones fit over the eyes, and you perceive others’ faces as sinister countenances. This item functions as goggles of night (see the Dungeon Master’s Guide). |
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Wand of Magic Missiles | uncommon | Trade Log | Show |