Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Enduring Spellbook common Purchase Log Show
Notes:

This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Hat of Wizardry common DDHC00-DoIP - Dragon of Icespire Peak Show
Notes:

Hat of Wizardry
Wondrous item, common (requires attunement by a wizard)

This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

Wand of Pyrotechnics common DDHC00-DoIP - Dragon of Icespire Peak Show
Notes:

Wand of Pyrotechnics
Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Clockwork Amulet common DDHC00-DoIP - Dragon of Icespire Peak Show
Notes:

Clockwork Amulet
Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

Pole of Colapsing common DDHC00-DoIP - Dragon of Icespire Peak Show
Notes:

Pole of Collapsing
Wondrous item, common

While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.

Dragonguard rare DDHC-LMOP HC Chapter 4 Show
Necklace of Prayer Beads rare DDHC-TYP White Plume Mountain Show
Notes:

3x Favor
1x Smiting
1x Curing
1x Blessing

Blessing of Protection unique DDHC-TYP White Plume Mountain Show
Belt of Hill Giant Strength rare CCC-SFBAY-02-03 The Risen Minotaur Lord Show
Dawnfire (Sunblade) rare CCC-STORM-01 The Barrows of Solina Show
Notes:

Dawnfire (Sun Blade)

Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.

Amulet of the Devout +1 uncommon Purchase Log Show