Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Cloak of Billowing common S9 Common magic Item Purchase Log Show
Notes:

While wearing this cloak, you can use a bonus action to make it billow dramatically.

Moon-touched Shortsword common CCC-BMG MOON 10-2 Shadows and Shrouds Show
Notes:

A shard of pure moonlight, this sword has no guard and barely enough hilt for the wielder’s grip. It always glows with a soft, pale white radiance.

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and
dim light for an additional 15 feet.

Flametongue Rapier rare Trade Log Show
Notes:

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Shield +1 uncommon Purchase Log Show
Winged Boots uncommon Trade Log Show
Notes:

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

Staff of the Python uncommon CCC-BMG MOON 7-1 The Temple of the Beast Show
Notes:

Staff, uncommon (requires attunement by a cleric, druid, or warlock)

One of the branches of the Dark Treant was humming with power. It can be broken off and functions as a staff of the python. It is a blackened crooked 6-foot-long staff that oozes a black tar-like venom at twilight.

You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

Red Elemental Gem uncommon CCC-BMG MOON 7-2 Temple of the Sun Show
Notes:

Wondrous item, uncommon

This is one of the artifacts of the lost temples of the Earthmother. It is inscribed with motifs of the sun rising and setting.

This gem contains a mote of elemental energy.
When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.
(This gem is a red corundum.)

Goggles of Night uncommon DDHC-TYP White Plume Mountain Show
Stone of good Luck uncommon DDHC-TYP White Plume Mountain Show
Blessing of Protection unique DDHC-TYP White Plume Mountain Show
+1 Chain mail rare DDHC-TYP White Plume Mountain Show
Boots of Striding and Springing uncommon DDHC-TYP White Plume Mountain Show
Armor of Vulnerability (slashing) rare DDHC-TYP White Plume Mountain Show
Ring of Protection rare DDHC-TYP White Plume Mountain Show
Ring of Spell Storing rare DDHC-TYP White Plume Mountain Show
Notes:

4xShield, 1xAbsorb Elements

Necklace of Prayer Beads rare DDHC-TYP White Plume Mountain Show
Notes:

2xFavor, 2xCuring, 1xSmiting, 1xSummons