Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Dread Helm (common) common CCC-BWM-003 A Tale of Two Towers Show
Notes:

Wondrous item, minor tier, common
This fearsome steel helm makes your eyes glow red while you wear it.

Cloak of Invisibility legendary DDEP06-03 Hecatomb Show
Notes:

Cloak of Invisibility

Wondrous item, legendary (requires attunement)

While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.

Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak is unused, it regains 1 hour of duration.

Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move.

This item can be found in the Dungeon Master’s Guide.

Charm of Vitality unique DDEP06-03 Hecatomb Show
Notes:

Charm of Vitality

Blessing, unique cannot be traded; does not count as a permanent magic item

You expend this charm to immediately gain the effects of a potion of vitality.

This can be found in the Dungeon Master’s Guide.

Bracers of Defense rare DDEP-DRW02 Wings of Death Show
Notes:

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

This item is found in the Dungeon Master’s Guide. These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.

Blessing of Protection unique DDEP06-03 Hecatomb Show
Notes:

Blessing of Protection

Blessing, unique cannot be traded; does not count as a permanent magic item

You gain a +1 bonus to AC and saving throws.

Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper.

This can be found in the Dungeon Master’s Guide.