Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
+1 Scythe
uncommon
Starting Level 5
Show
Notes:
Stats of a Glaive/Halberd
You have a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.
Properties: Heavy Weapon, Two-Handed, Reach
+1 Plate Armor
rare
Rewards from Service Award Stack
Show
Notes:
Armor (plate), rare (requires attunement)
You have a +1 bonus to AC while wearing this armor.
+1 Moon Sickle
uncommon
Rewards from Service Award Stack
Show
Notes:
Wondrous item, uncommon (requires Attunement by a druid or ranger)
This silver-bladed Sickle glimmers softly with moonlight. While holding this Magic Weapon, you gain a +1 bonus to Attack and Damage Rolls made with it, and you gain a bonus to spell Attack rolls and the saving throw DCs of your druid and Ranger Spells. In addition, you can use the Sickle as a Spellcasting focus for your druid and Ranger Spells.
When you Cast a Spell that restores Hit Points, you can roll a d4 and add the number rolled to the amount of Hit Points restored, provided you are holding the Sickle.
Weave - Helm of Teleportation
rare
CCC-PHA-01 Six Summoned Swords
Show
Notes:
Wondrous item, rare (requires harmonisation)
This helm has 3 Charges. While wearing it, you can use an Action and expend 1 charge to cast the Teleport spell from it. The Helm regains 1d3 expended Charges daily at dawn.
The helm called "Weave" once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer's head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legds over the skin is soft and silken - a sensation that is both comfortable and extremely insettling to the unaccsutomed wearer.
A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship.
When the helmet is used, all those being transported hear the words "Across the weave" whispered softly in undercommon.
Dark Mother's Ring of Spell Storing
rare
CCC-HAL-02 Six Striking Swords
Show
Notes:
Ring, rare (requires attunement)
If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise female and defer to their better judgment. These effects are not strong enough to override existing character details or flaws.
This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 − 1 levels of stored Spells chosen by the DM.
Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
The Sixth Sword (+2 Guardian Rapier)
rare
CCC-HAL-03 Six Swords Unbound
Show
Notes:
Weapon, Rare
This is one of matilith S'Sheneth'Rah's six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword's magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
+1 Scythe | uncommon | Starting Level 5 | Show | |||
Notes:
Stats of a Glaive/Halberd You have a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. |
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+1 Plate Armor | rare | Rewards from Service Award Stack | Show | |||
Notes:
Armor (plate), rare (requires attunement) You have a +1 bonus to AC while wearing this armor. |
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+1 Moon Sickle | uncommon | Rewards from Service Award Stack | Show | |||
Notes:
Wondrous item, uncommon (requires Attunement by a druid or ranger) This silver-bladed Sickle glimmers softly with moonlight. While holding this Magic Weapon, you gain a +1 bonus to Attack and Damage Rolls made with it, and you gain a bonus to spell Attack rolls and the saving throw DCs of your druid and Ranger Spells. In addition, you can use the Sickle as a Spellcasting focus for your druid and Ranger Spells. When you Cast a Spell that restores Hit Points, you can roll a d4 and add the number rolled to the amount of Hit Points restored, provided you are holding the Sickle. |
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Weave - Helm of Teleportation | rare | CCC-PHA-01 Six Summoned Swords | Show | |||
Notes:
Wondrous item, rare (requires harmonisation) This helm has 3 Charges. While wearing it, you can use an Action and expend 1 charge to cast the Teleport spell from it. The Helm regains 1d3 expended Charges daily at dawn. The helm called "Weave" once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer's head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legds over the skin is soft and silken - a sensation that is both comfortable and extremely insettling to the unaccsutomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words "Across the weave" whispered softly in undercommon. |
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Dark Mother's Ring of Spell Storing | rare | CCC-HAL-02 Six Striking Swords | Show | |||
Notes:
Ring, rare (requires attunement) If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise female and defer to their better judgment. These effects are not strong enough to override existing character details or flaws. This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 − 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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The Sixth Sword (+2 Guardian Rapier) | rare | CCC-HAL-03 Six Swords Unbound | Show | |||
Notes:
Weapon, Rare This is one of matilith S'Sheneth'Rah's six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword's magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative. |