Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Bloodwell Vial +1
uncommon
Starting Play at 5th Level
Show
Notes:
Wondrous item, uncommon (+1) (requires attunement by a sorcerer)
To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.
Wand of the War Mage +2
rare
Reward from Service Award Stack
Show
Notes:
Wand, rare (requires Attunement by a spellcaster)
While holding this wand, you gain a +2 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack.
Demon's Instrument (Rhythm-maker's drum +2)
rare
SJ-DC-LIN Speed Limit
Show
Notes:
This strangely shaped flat luth emits an awfully loud sound every time the strings are touched. When you play while your speed is equal to or higher than 60ft/round, the instrument emits harmless flames. Yes it's an electric guitar.
While holding this instrument, you gain a +2 bonus to spell Attack rolls and to the saving throw DCs of your bard Spells.
As an Action, you can play the guitar to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Biker Jacket (Clothes of mending)
common
SJ-DC-LIN Speed Limit
Show
Notes:
These cool-looking patched gnoll leather and gnoll fur jackets are made for high speed and the harsh climates of the lower planes. In addition to the sick look this attire gives you, you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
This outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bloodwell Vial +1 | uncommon | Starting Play at 5th Level | Show | |||
Notes:
Wondrous item, uncommon (+1) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. |
||||||
Wand of the War Mage +2 | rare | Reward from Service Award Stack | Show | |||
Notes:
Wand, rare (requires Attunement by a spellcaster) While holding this wand, you gain a +2 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack. |
||||||
Demon's Instrument (Rhythm-maker's drum +2) | rare | SJ-DC-LIN Speed Limit | Show | |||
Notes:
This strangely shaped flat luth emits an awfully loud sound every time the strings are touched. When you play while your speed is equal to or higher than 60ft/round, the instrument emits harmless flames. Yes it's an electric guitar. While holding this instrument, you gain a +2 bonus to spell Attack rolls and to the saving throw DCs of your bard Spells. As an Action, you can play the guitar to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |
||||||
Biker Jacket (Clothes of mending) | common | SJ-DC-LIN Speed Limit | Show | |||
Notes:
These cool-looking patched gnoll leather and gnoll fur jackets are made for high speed and the harsh climates of the lower planes. In addition to the sick look this attire gives you, you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way. |