Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Arrows +1 (x4) uncommon CCC-BWM-04-01 : Thralls of Zuggtmoy The Miconic Nidus Show
Notes:

Ammunition (arrow), uncommon

You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical. This item is found on Magic Item Table B in the Dungeon Master’s Guide.

Bracers of Archery uncommon DDAL05-2 The Black Road Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to Damage Rolls on Ranged Attacks made with such Weapons.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Cloak of Displacement rare Trade Log Show
Notes:

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

Miir, Scimitar of Warning uncommon CCC-BWM-04-01 : Thralls of Zuggtmoy The Miconic Nidus Show
Notes:

Weapon (scimitar), uncommon (requires attunement)

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item is found on Magic Item Table F in the Dungeon Master’s Guide.

This mithral blade is exquisitely crafted from the finest materials, and never becomes dirty. “Miir” means “priceless” in Elvish.

Moon-Touched Sword common CCC-GHC-BK1-01 - Into the Border Kingdoms Show
Notes:

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Shadowneedle (Unbreakable Arrow) common CCC-TRI-26 - Touch the Stars Show
Notes:

This arrow can’t be broken, except when it is within an antimagic field.

One of twenty unbreakable arrows crafted with Shadowsong the oathbow, when this arrow is nocked onto the oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.

Shortsword of Warning uncommon Reward from Service Award Stack Show
Notes:

Weapon (Spear), uncommon (requires attunement)

This Magic Weapon warns you of danger. While the weapon is on your person, you have advantage on Initiative rolls. In addition, you and any of your Companions within 30 feet of you can’t be surprised, except when Incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your Companions within range if any of you are sleeping naturally when Combat begins.