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Adventure Title
DDAL05-16 Parnast Under Siege
DDAL05-16 Parnast Under Siege
Session
2
2
Date Played
2021-02-15 21:00:00 UTC
2021-02-15 21:00:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Mesquinus
Mesquinus
DM DCI Number
9320824320
9320824320
Notes
#### **Story Awards** * **Savior of Parnast.** You are always welcome in Parnast, while in town you will not spend any gold on food or lodging (lifestyle must still be paid for any downtime days spent). * **Giant Horde Breaker!** The tale of your defense of Parnast has spread far and wide. You have advantage on Charisma checks when dealing with goodly folk who have had trouble with giants in the past. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage. * **Giant Toenails.** If the characters scavenged toe nails from Bad Fruul, SEER brews a potion of hill giant strength. A few ingredients are needed and require the adventures to spend 10 downtime days (and associated living expense costs). * **Rue's Harvest.** If characters interacted with Sylas during the adventure he offers them the opportunity to purchase the last harvest of herb garden. Each character can gain supplies to create a maximum of five of any of the following items listed below in any combination—even if they don’t have the necessary tools and proficiencies. The crafting rules found in the Player's Handbook (downtime and lifestyle cost still apply): Antitoxin / Perfume / Alchemist’s fire / Potion of healing / Ink / Poison (basic) / Dye (lavender) / Bath oil
#### **Story Awards** * **Savior of Parnast.** You are always welcome in Parnast, while in town you will not spend any gold on food or lodging (lifestyle must still be paid for any downtime days spent). * **Giant Horde Breaker!** The tale of your defense of Parnast has spread far and wide. You have advantage on Charisma checks when dealing with goodly folk who have had trouble with giants in the past. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage. * **Giant Toenails.** If the characters scavenged toe nails from Bad Fruul, SEER brews a potion of hill giant strength. A few ingredients are needed and require the adventures to spend 10 downtime days (and associated living expense costs). * **Rue's Harvest.** If characters interacted with Sylas during the adventure he offers them the opportunity to purchase the last harvest of herb garden. Each character can gain supplies to create a maximum of five of any of the following items listed below in any combination—even if they don’t have the necessary tools and proficiencies. The crafting rules found in the Player's Handbook (downtime and lifestyle cost still apply): Antitoxin / Perfume / Alchemist’s fire / Potion of healing / Ink / Poison (basic) / Dye (lavender) / Bath oil
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Headband of Intellect | Uncommon | true | |||
*Wondrous Item, uncommon (requires attunement)* Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. |