Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Burlap Cloak Nature's Mantle
uncommon
WBW-DC-JSH-LIB-01 Inter-library Interception
Show
Notes:
Wondrous Item, uncommon (requires attunement by a druid or ranger)
This rough hewn burlap cloak bears a stain of dark shadow around the bearer’s heart. This cloak shifts color and texture to blend with the terrain surrounding you.
While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.
While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.
Tan Bag of Tricks
uncommon
Claiming of S11B Service Award
Show
Notes:
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
d8 Creature
1 Jackal
2 Ape
3 Baboon
4 Axe beak
5 Black bear
6 Giant weasel
7 Giant hyena
8 Tiger
Photon Resonator (Horn of Silent Alarm)
common
SJ-DC-PHP-OJW-02 Master of the Helm
Show
Notes:
Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
A simple, two-pronged metal acoustic resonator shaped like the letter U. When struck on a solid surface, it vibrates at a constant spellpitch so that only a specific creature would receive an alarm.
Clockwork Amulet (with minor Wicked property)
common
PS-DC-DDD A Devious Deva's Deduction
Show
Notes:
Clockwork Amulet with Wicked minor property
Wicked: When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.
Fishing Waders (Clothes of Mending with flavor)
common
SJ-DC-PHP-OJW-01 Hook, Line, And Scavver (Playtest)
Show
Notes:
Wondrous Item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
Flavor: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Burlap Cloak Nature's Mantle | uncommon | WBW-DC-JSH-LIB-01 Inter-library Interception | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement by a druid or ranger) This rough hewn burlap cloak bears a stain of dark shadow around the bearer’s heart. This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
||||||
Tan Bag of Tricks | uncommon | Claiming of S11B Service Award | Show | |||
Notes:
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. d8 Creature |
||||||
Photon Resonator (Horn of Silent Alarm) | common | SJ-DC-PHP-OJW-02 Master of the Helm | Show | |||
Notes:
Wondrous Item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. A simple, two-pronged metal acoustic resonator shaped like the letter U. When struck on a solid surface, it vibrates at a constant spellpitch so that only a specific creature would receive an alarm. |
||||||
Clockwork Amulet (with minor Wicked property) | common | PS-DC-DDD A Devious Deva's Deduction | Show | |||
Notes:
Clockwork Amulet with Wicked minor property Wicked: When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
||||||
Fishing Waders (Clothes of Mending with flavor) | common | SJ-DC-PHP-OJW-01 Hook, Line, And Scavver (Playtest) | Show | |||
Notes:
Wondrous Item, common This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way. Flavor: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |