Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Folding Boat
rare
DDAL00-06 - The Lost Laboratory of Kwalish (Part 3: Monastery of the Distressed Body) (session 2)
Show
Wings of Flying
rare
DDAL00-06 - The Lost Laboratory of Kwalish (Part 3: Monastery of the Distressed Body) (session 2)
Show
Manual of Iron Golems
very_rare
DDAL00-06 - The Lost Laboratory of Kwalish (Part 3: Monastery of the Distressed Body) (session 2)
Show
Manual of Flesh Golems
very_rare
The Lost Laboratory of Kwalish (Part 2: Monastery of the Distressed Body)(session 1)
Show
Notes:
Wondrous Item, Very Rare
Heward's Hireling Armor
very_rare
The Lost Laboratory of Kwalish (Part 2: Monastery of the Distressed Body)(session 1)
Show
Notes:
Light Armor (Leather Armor), Very Rare (requires Attunement)
A number of Kwalish's experiments were attempts to research the works of the legendary mage Heward, who first crafted what he named hireling armor. While wearing this armor, you gain a +1 bonus to AC. In addition, the armor's animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
This armor also has six pockets, each of which is an extradimensional space. Each pocket can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The armor always weighs 10 pounds, regardless of its pockets' contents. Placing an object into one of the armor's pockets follows the normal rules for interacting with objects. Retrieving an item from a pocket of the armor requires you to use an Action. When you reach into a pocket for a specific item, the item is always magically on top.
Placing the armor inside an extradimensional space created by a Bag of Holding, a Heward's Handy Haversack, or a similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Folding Boat | rare | DDAL00-06 - The Lost Laboratory of Kwalish (Part 3: Monastery of the Distressed Body) (session 2) | Show | |||
Wings of Flying | rare | DDAL00-06 - The Lost Laboratory of Kwalish (Part 3: Monastery of the Distressed Body) (session 2) | Show | |||
Manual of Iron Golems | very_rare | DDAL00-06 - The Lost Laboratory of Kwalish (Part 3: Monastery of the Distressed Body) (session 2) | Show | |||
Manual of Flesh Golems | very_rare | The Lost Laboratory of Kwalish (Part 2: Monastery of the Distressed Body)(session 1) | Show | |||
Notes:
Wondrous Item, Very Rare |
||||||
Heward's Hireling Armor | very_rare | The Lost Laboratory of Kwalish (Part 2: Monastery of the Distressed Body)(session 1) | Show | |||
Notes:
Light Armor (Leather Armor), Very Rare (requires Attunement) A number of Kwalish's experiments were attempts to research the works of the legendary mage Heward, who first crafted what he named hireling armor. While wearing this armor, you gain a +1 bonus to AC. In addition, the armor's animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. This armor also has six pockets, each of which is an extradimensional space. Each pocket can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The armor always weighs 10 pounds, regardless of its pockets' contents. Placing an object into one of the armor's pockets follows the normal rules for interacting with objects. Retrieving an item from a pocket of the armor requires you to use an Action. When you reach into a pocket for a specific item, the item is always magically on top. Placing the armor inside an extradimensional space created by a Bag of Holding, a Heward's Handy Haversack, or a similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. |