Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▼
Source
Pointy End (Moon-Touched Rapier, Waterborne)
common
FR-DC-THAY-02 How to Seduce a Thayan in Tendays
Show
Notes:
name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder?
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
Boots of Speed
rare
DDHC-NF: The Doomed Apotheosis
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear these boots, you can take a Bonus Action to click the boots’ heels together. If you do, the boots double your Speed, and any creature that makes an Opportunity Attack against you has Disadvantage on the attack roll. If you click your heels together again, you end the effect.
When you’ve used the boots’ property for a total of 10 minutes, the magic ceases to function for you until you finish a Long Rest.
Ring of Regeneration
very_rare
DDHC-NF: The Doomed Apotheosis
Show
Notes:
Ring, very rare (requires attunement)
While wearing this ring, you regain 1d6 Hit Points every 10 minutes if you have at least 1 Hit Point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 Hit Point the whole time.
Fork of Eddy Summoning
rare
DDHC-NF: The Doomed Apotheosis
Show
Notes:
Wondrous Item, rare
This Tiny tuning fork crackles with harmless, multicolored magical energy. As a Magic action, you can tap the fork against any object to summon an Eldritch Eddy (see appendix B). The eddy appears in an unoccupied space as close to you as possible. The eddy is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the eddy defends itself against attackers but takes no other actions. It takes its turn immediately after you on your Initiative count. The eddy disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The fork can’t be used this way again until the next dawn.
Mythallar Cloak
rare
DDHC-NF: The Doomed Apotheosis
Show
Notes:
Mythallar Cloak [R]
Wondrous Item, rare (requires attunement)
This electric-blue cloak is studded with sewn-in crystals that are shards of a decommissioned mythallar. The cloak has 10 charges and regains 1d10 expended charges daily at dawn.
While wearing the cloak, you can take a Bonus Action and expend 1 charge to activate the cloak’s magic. The magic lasts for 1 minute or until you end it early (no action required).
While the cloak’s magic is active, you gain a Fly Speed of 30 feet and can hover. Additionally, once on each of your turns when you hit a creature with an attack roll and deal damage, you can cause the target to take an extra 1d4 Radiant damage. If you are aloft when the cloak’s magic ends, you fall.
Opal of the Ild Rune
rare
DDAL05-11 Forgotten Traditions
Show
Notes:
Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.
Stone of Good Luck
uncommon
DDHC-DD-Ch.07 Before the Storm
Show
Ring of Acid Resistance
rare
DDHC-DD-Ch.07 Before the Storm
Show
Scale Mail Armor of Acid Resistance
rare
DDHC-DD-Ch.07 Before the Storm
Show
Plate Mariner's Armor
uncommon
DDHC-DD-Ch.07 Before the Storm
Show
Ring of Evasion
rare
DDHC-DD-Ch.07 Before the Storm
Show
Trident of Fish Command (Tideskewer)
uncommon
DDHC-DD-Ch.07 Before the Storm
Show
Periapt of Wound Closure
uncommon
DDHC-DD-Ch.07 Before the Storm
Show
Ring of Force Resistance
rare
PS-DC-END-JWEI-AO-00 (playtest)
Show
| Name | Rarity | Location | Table | Result ▼ | Source | |
|---|---|---|---|---|---|---|
| Pointy End (Moon-Touched Rapier, Waterborne) | common | FR-DC-THAY-02 How to Seduce a Thayan in Tendays | Show | |||
|
Notes:
name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder? Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. |
||||||
| Boots of Speed | rare | DDHC-NF: The Doomed Apotheosis | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) While you wear these boots, you can take a Bonus Action to click the boots’ heels together. If you do, the boots double your Speed, and any creature that makes an Opportunity Attack against you has Disadvantage on the attack roll. If you click your heels together again, you end the effect. When you’ve used the boots’ property for a total of 10 minutes, the magic ceases to function for you until you finish a Long Rest. |
||||||
| Ring of Regeneration | very_rare | DDHC-NF: The Doomed Apotheosis | Show | |||
|
Notes:
Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 Hit Points every 10 minutes if you have at least 1 Hit Point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 Hit Point the whole time. |
||||||
| Fork of Eddy Summoning | rare | DDHC-NF: The Doomed Apotheosis | Show | |||
|
Notes:
Wondrous Item, rare This Tiny tuning fork crackles with harmless, multicolored magical energy. As a Magic action, you can tap the fork against any object to summon an Eldritch Eddy (see appendix B). The eddy appears in an unoccupied space as close to you as possible. The eddy is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the eddy defends itself against attackers but takes no other actions. It takes its turn immediately after you on your Initiative count. The eddy disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The fork can’t be used this way again until the next dawn. |
||||||
| Mythallar Cloak | rare | DDHC-NF: The Doomed Apotheosis | Show | |||
|
Notes:
Mythallar Cloak [R] This electric-blue cloak is studded with sewn-in crystals that are shards of a decommissioned mythallar. The cloak has 10 charges and regains 1d10 expended charges daily at dawn. While wearing the cloak, you can take a Bonus Action and expend 1 charge to activate the cloak’s magic. The magic lasts for 1 minute or until you end it early (no action required). While the cloak’s magic is active, you gain a Fly Speed of 30 feet and can hover. Additionally, once on each of your turns when you hit a creature with an attack roll and deal damage, you can cause the target to take an extra 1d4 Radiant damage. If you are aloft when the cloak’s magic ends, you fall. |
||||||
| Opal of the Ild Rune | rare | DDAL05-11 Forgotten Traditions | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| Stone of Good Luck | uncommon | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Ring of Acid Resistance | rare | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Scale Mail Armor of Acid Resistance | rare | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Plate Mariner's Armor | uncommon | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Ring of Evasion | rare | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Trident of Fish Command (Tideskewer) | uncommon | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Periapt of Wound Closure | uncommon | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Ring of Force Resistance | rare | PS-DC-END-JWEI-AO-00 (playtest) | Show | |||