Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Mythallar Cloak rare DDHC-NF: The Doomed Apotheosis Show
Notes:

Mythallar Cloak [R]
Wondrous Item, rare (requires attunement)

This electric-blue cloak is studded with sewn-in crystals that are shards of a decommissioned mythallar. The cloak has 10 charges and regains 1d10 expended charges daily at dawn.

While wearing the cloak, you can take a Bonus Action and expend 1 charge to activate the cloak’s magic. The magic lasts for 1 minute or until you end it early (no action required).

While the cloak’s magic is active, you gain a Fly Speed of 30 feet and can hover. Additionally, once on each of your turns when you hit a creature with an attack roll and deal damage, you can cause the target to take an extra 1d4 Radiant damage. If you are aloft when the cloak’s magic ends, you fall.

Opal of the Ild Rune rare DDAL05-11 Forgotten Traditions Show
Notes:

Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.

The Queen's Gloves (Gauntlets of Flaming Fury with minor Guardian property) rare SJ-DC-GON-01 A Cage in the Void (author run, playtest) Show
Notes:

Wondrous item, rare (requires attunement)
While you wear both of these gauntlets, any nonmagical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn. .

Flavor: It fits its wearer regardless of their hand size. Cream-colored, smooth & soft to the touch, the leather uncomfortably reminds you of human skin. Elegantly embroidered in the silken lining near wrist is the following written in common: Property of Nefru of Tyr.

Guardian minor property: You feel prickles on your hands when the glove senses danger, giving you a +2 bonus to initiative if the bearer isn’t incapacitated.

Wand of Winter rare DDAL-DRW-12 To Walk the Cold Dark Show
Ioun Stone of Protection very_rare WBW-DC-Death-01 In Defence of Dairy Show
Notes:

(Strange Material: Scoop of Ice cream)

Ring of Shooting Stars very_rare DDHC-CM-08 Candlekeep Mysteries: The Lore Of Lurue Show
Ring of Regeneration very_rare DDHC-NF: The Doomed Apotheosis Show
Notes:

Ring, very rare (requires attunement)

While wearing this ring, you regain 1d6 Hit Points every 10 minutes if you have at least 1 Hit Point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 Hit Point the whole time.

Vorpal Longsword legendary DDAL00-12B A Helpful Distraction (In Cania) Show
Notes:

Vorpal Longsword
> Frostbrand Shortsword
> +1 Studded Leather

Wave (Trident +3) legendary DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show