Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Inoculum (Staff of Withering) rare SJ-DC-VEN-02: Hypocritic Oath Show
Notes:

Adventuring gear (staff), rare (Requires attunement by a cleric, druid, or warlock)

This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found in Dungeon Master’s Guide.

A staff of ironwood, its tip curled into a closed loop. Collection tubes run along the length of the staff so researchers can obtain samples while out in the field.

Bracers of Defense (w/ minor Language property) rare DDAL-00-02C The Spawn of the Maimed Virulence Show
Notes:

Wondrous Item, rare (requires attunement) Language Minor Property (Elvish)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light.

The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

This item can be found in the Dungeon Master’s Guide p.156

Flogger's Bouquet (+2 Whip w/ minor Language property: Aartuk) rare SJ-DC-ENIGMA Bloom & Doom Show
Frostbrand Shortsword rare DDAL00-12B A Helpful Distraction (In Cania) Show
Ring of Evasion rare DDHC-DD-Ch.07 Before the Storm Show
Rhythm Maker's Drum +2 rare DDHC-KGV-05 | Tockworth's Clockwork Show
Ring of Acid Resistance rare DDHC-DD-Ch.07 Before the Storm Show
Scale Mail Armor of Acid Resistance rare DDHC-DD-Ch.07 Before the Storm Show
Glamoured Studded Leather rare Claiming of Service Award Show
Notes:

Armor (studded leather), rare

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class, Utility, Combat, Deception, Warding

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Staff of the Woodlands w/ minor Beacon property rare WBW-DC-HAVN-01 The Search for a Cure Show
Mildy’s Staff (Staff of Swarming Insects) rare WBW-DC-DES-01-07 The Dark Thread Show
Notes:

Staff, rare (requires attunement by a Bard, Cleric, Druid,Sorcerer, Warlock, or Wizard)

Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably.

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

Rolls: 20, 8, 13, 13, 8, 5 / Wind Walk, 2 Greater Restorations, 2 2nd Level Cure Wounds, Bless

Pitchfork (Vicious Trident with minor Beacon property) rare FR-DC-SCROG-LGD-01 Legend of the Hellish Hay Bale (Playtest) Show
Notes:

Weapon (Trident), Rare

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

Swan Song (Sword of Wounding w/ minor Songcraft property) rare WBD-DC-KURO-01 Hireath of the Heart (playtest) Show
Notes:

Swan Song (Sword of Wounding w/Songcraft)

A shattered sword, held together with shadow and darkness. The steel seems to be forever stained with blood, no matter how much you try to clean it. With each strike, the shards rattle and hum, as a faint melody fills the air, sombre in tone. The humming of the shards mimic those of a man, softly singing to his lover.

Staff of Birdcalls (Temperate) rare WBW-DC-Death-01 In Defence of Dairy Show
Harper's Tongue (Cli Lyre, Sentinel: Undead) rare FR-DC-THAY-02 How to Seduce a Thayan in Tendays Show
Notes:

Flames have charred the famed Harper symbol found on the lacquered back of this lyre, leaving it barely recognizable.

Sentinel. This item glows faintly when undead are within 120 feet of it.

Wild Wind (Elemental Essence Shard - Air) rare SJ-DC-PHP-OJW-02 Master of the Helm (playtest) Show
Notes:

Wondrous item, rare (requires attunement by a sorcerer)

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.

Air. You can immediately fly up to 60 feet without provoking opportunity attacks.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. The crackling, cosmic riff of Ippodromo’s storm takes the form of a cosmic speeder, allowing them to ride away from enemies unhindered. The triumphant chorus “Gonna ride the whirlwind/It ain't dangerous enough for me” blares in the wake of the violent, cutting winds.

Boots of Speed rare DDHC-NF: The Doomed Apotheosis Show
Notes:

Wondrous Item, rare (requires attunement)

While you wear these boots, you can take a Bonus Action to click the boots’ heels together. If you do, the boots double your Speed, and any creature that makes an Opportunity Attack against you has Disadvantage on the attack roll. If you click your heels together again, you end the effect.

When you’ve used the boots’ property for a total of 10 minutes, the magic ceases to function for you until you finish a Long Rest.

Fork of Eddy Summoning rare DDHC-NF: The Doomed Apotheosis Show
Notes:

Wondrous Item, rare

This Tiny tuning fork crackles with harmless, multicolored magical energy. As a Magic action, you can tap the fork against any object to summon an Eldritch Eddy (see appendix B). The eddy appears in an unoccupied space as close to you as possible. The eddy is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the eddy defends itself against attackers but takes no other actions. It takes its turn immediately after you on your Initiative count. The eddy disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The fork can’t be used this way again until the next dawn.