Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Phonon Resonator (Horn of Silent Alarm)
common
SJ-DC-PHP-OJW-02 Master of the Helm (playtest)
Show
Notes:
Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
A simple, two-pronged metal acoustic resonator shaped like the letter U. When struck on a solid surface, it vibrates at a constant spellpitch so that only a specific creature would receive an alarm.
Pipe of Smoke Monsters
common
BMG-DRWEP-2 The Burning of Aglarond (Turn Undead: Twisted Theatre Epic)
Show
Pitchfork (Vicious Trident with minor Beacon property)
rare
FR-DC-SCROG-LGD-01 Legend of the Hellish Hay Bale (Playtest)
Show
Notes:
Weapon (Trident), Rare
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.
Plate Mariner's Armor
uncommon
DDHC-DD-Ch.07 Before the Storm
Show
Pointy End (Moon-Touched Rapier, Waterborne)
common
FR-DC-THAY-02 How to Seduce a Thayan in Tendays
Show
Notes:
name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder?
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
Pole of Collapsing w/ minor Guardian property
common
WBW-DC-HAVN-01 The Search for a Cure
Show
Promise Unfulfilled (Clockwork Amulet w/ minor Guardian property)
common
WBD-DC-KURO-01 Hireath of the Heart (playtest)
Show
Notes:
A silver pocketwatch, etched with curling vines and roses. Given as a promise from one to another, it was only supposed to be opened after the end. Opening it reveals a small ring alongside a folded note. Unfurling the note reveals a single line, written carefully with neat penmanship. “Will you marry me? “ A soft epilogue, never realized.
Rhythm Maker's Drum +2
rare
DDHC-KGV-05 | Tockworth's Clockwork
Show
Ring of Acid Resistance
rare
DDHC-DD-Ch.07 Before the Storm
Show
Ring of Evasion
common
DDAL00-12B A Helpful Distraction (In Cania)
Show
Ring of Evasion
rare
DDHC-DD-Ch.07 Before the Storm
Show
Ring of Force Resistance
rare
PS-DC-END-JWEI-AO-00 (playtest)
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Ring of Regeneration
very_rare
DDHC-NF: The Doomed Apotheosis
Show
Notes:
Ring, very rare (requires attunement)
While wearing this ring, you regain 1d6 Hit Points every 10 minutes if you have at least 1 Hit Point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 Hit Point the whole time.
Ring of Shooting Stars
very_rare
DDHC-CM-08 Candlekeep Mysteries: The Lore Of Lurue
Show
Ring of Spell Storing (2 Mirror Images inside)
common
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Scale Mail Armor of Acid Resistance
rare
DDHC-DD-Ch.07 Before the Storm
Show
Seraphic Visage (Necklace of Prayer Beads)
rare
FR-DC-SHR-01-Paschal Lamb (Playtest)
Show
Notes:
Seraphic Visage (Necklace of Prayer Beads)
From a chain of blessed silver, carved in radiant gold and divine metals hangs a celestial, thrumming with divine power. Six wings protude from the back, a pair of gold wings covering the eyes, a pair of silver wings covering the body, and a pair bronze wings covering the feet.
When you wear it, you hear whispers urging you to do good, to lessen the suffering of the world. (Two Beads of Curing, Two Beads of Favor, Two Beads of Summon)
Sigma Brooch (Guardian Brooch of Shielding w/ Guardian minor property)
uncommon
SJ-DC-TKM-01 Lost Stars
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against.
In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.
Squidallion of Honor (Coiling Grasp Tattoo)
uncommon
SJ-DC-SQD Squidaddle!
Show
Notes:
Wondrous Item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo has long intertwining designs.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
Magic Tattoo Coverage
Uncommon, Half a limb or the scalp
The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Phonon Resonator (Horn of Silent Alarm) | common | SJ-DC-PHP-OJW-02 Master of the Helm (playtest) | Show | |||
|
Notes:
Wondrous Item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. A simple, two-pronged metal acoustic resonator shaped like the letter U. When struck on a solid surface, it vibrates at a constant spellpitch so that only a specific creature would receive an alarm. |
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| Pipe of Smoke Monsters | common | BMG-DRWEP-2 The Burning of Aglarond (Turn Undead: Twisted Theatre Epic) | Show | |||
| Pitchfork (Vicious Trident with minor Beacon property) | rare | FR-DC-SCROG-LGD-01 Legend of the Hellish Hay Bale (Playtest) | Show | |||
|
Notes:
Weapon (Trident), Rare This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage. |
||||||
| Plate Mariner's Armor | uncommon | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Pointy End (Moon-Touched Rapier, Waterborne) | common | FR-DC-THAY-02 How to Seduce a Thayan in Tendays | Show | |||
|
Notes:
name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder? Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. |
||||||
| Pole of Collapsing w/ minor Guardian property | common | WBW-DC-HAVN-01 The Search for a Cure | Show | |||
| Promise Unfulfilled (Clockwork Amulet w/ minor Guardian property) | common | WBD-DC-KURO-01 Hireath of the Heart (playtest) | Show | |||
|
Notes:
A silver pocketwatch, etched with curling vines and roses. Given as a promise from one to another, it was only supposed to be opened after the end. Opening it reveals a small ring alongside a folded note. Unfurling the note reveals a single line, written carefully with neat penmanship. “Will you marry me? “ A soft epilogue, never realized. |
||||||
| Rhythm Maker's Drum +2 | rare | DDHC-KGV-05 | Tockworth's Clockwork | Show | |||
| Ring of Acid Resistance | rare | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Ring of Evasion | common | DDAL00-12B A Helpful Distraction (In Cania) | Show | |||
| Ring of Evasion | rare | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Ring of Force Resistance | rare | PS-DC-END-JWEI-AO-00 (playtest) | Show | |||
| Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Ring of Regeneration | very_rare | DDHC-NF: The Doomed Apotheosis | Show | |||
|
Notes:
Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 Hit Points every 10 minutes if you have at least 1 Hit Point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 Hit Point the whole time. |
||||||
| Ring of Shooting Stars | very_rare | DDHC-CM-08 Candlekeep Mysteries: The Lore Of Lurue | Show | |||
| Ring of Spell Storing (2 Mirror Images inside) | common | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Scale Mail Armor of Acid Resistance | rare | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Seraphic Visage (Necklace of Prayer Beads) | rare | FR-DC-SHR-01-Paschal Lamb (Playtest) | Show | |||
|
Notes:
Seraphic Visage (Necklace of Prayer Beads) From a chain of blessed silver, carved in radiant gold and divine metals hangs a celestial, thrumming with divine power. Six wings protude from the back, a pair of gold wings covering the eyes, a pair of silver wings covering the body, and a pair bronze wings covering the feet. When you wear it, you hear whispers urging you to do good, to lessen the suffering of the world. (Two Beads of Curing, Two Beads of Favor, Two Beads of Summon) |
||||||
| Sigma Brooch (Guardian Brooch of Shielding w/ Guardian minor property) | uncommon | SJ-DC-TKM-01 Lost Stars | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide. This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against. In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated. |
||||||
| Squidallion of Honor (Coiling Grasp Tattoo) | uncommon | SJ-DC-SQD Squidaddle! | Show | |||
|
Notes:
Wondrous Item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo has long intertwining designs. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. Magic Tattoo Coverage Uncommon, Half a limb or the scalp The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
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