Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Geyser Figurine (Decanter of Endless Water)
uncommon
Trade Log
Show
Bag of Holding (Devil King School of Higher Learning Bag)
uncommon
CCC-GSP04-01 Devil King High School: Year One
Show
Notes:
Wondrous Item, uncommon
The bag is dark blue with grey straps and a strap of metallic fastener at the top th`at binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps.
Spellwrought Tattoo: Catnap
uncommon
SJ-DC-DD-07 Sinaya's Song (Playtest 3)
Show
Notes:
Wondrous Item (tattoo), uncommon
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in the Tasha’s Cauldron of Everything, pg. 135.
Spellwrought Tattoo
Spell Level
Rarity
Spellcasting Ability Mod.
Save DC
Attack Bonus
Cantrip
Common
+3
13
+5
1st
Common
+3
13
+5
2nd
Uncommon
+3
13
+5
3rd
Uncommon
+4
15
+7
4th
Rare
+4
15
+7
5th
Rare
+5
17
+9
Magic Tattoo Coverage
Tattoo Rarity
Damage Type
Common
One hand or foot or a quarter of a limb
Uncommon
Half a limb or the scalp
Rare
One limb
Very Rare
Two limbs or the chest or upper back
Legendary
Two limbs and the torso
Piper’s Pípá (Doss Lute)
uncommon
WBW-DC-ZODIAC-01 The Piper & The Rat King
Show
Notes:
The pipa is engraved with moons, stars and musical notes, the rosette is heart-shaped.
Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person.
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Sending Stone
uncommon
CCC-6 SWORDS-01: Six Swords Out of Hell
Show
Force Armor of Resistance (Chain mail +1)
uncommon
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Broom of Flying
uncommon
DDAL09-13 The Swarmed Heart
Show
Luckstone (Stone of Good Luck)
uncommon
DDAL00-02B The Weirding Vats
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch.
Flail +1
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon, Uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Decanter of Endless Water
uncommon
CCC-SDREAM 01-01 From Every Winter, Spring
Show
Notes:
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten.
This effect can be useful on rare occasions, but is more likely to be discomforting.
Sword of Vengeance (Shortsword)
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon, Uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Eye of Minute Seeing (with flavor)
uncommon
WBW-DC-LSN-01 The Hat The Spat Rats
Show
Notes:
This particular pair of lenses is made from a mis-matched patchwork of cloth and leather of various colors. It has the Minor Property – Guardian.
Guardian. It whispers warnings to its bearer (“Look out!”; “Open your eyes!”), granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Moon-Touched Longsword
common
Trade Log
Show
Masquerade tattoo (War leader property)
common
SJ-DC-ROTU-04 Chapter 4: Declaration of War
Show
Notes:
Tattoo depicting the Lich Queen
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Simulacrum of a Simulacrum (Talking Doll)
common
SJ-DC-PHP-TY-AO-01 hail falls from the hyades
Show
Notes:
This porcelain doll resembles a spellcaster's simulacrum, clad in winter clothes. The exact spellcaster is determined by the player who receives it. This item has the Guardian property.
Lia's Candle Lighter (Wand of Pyrotechnics)
common
WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey
Show
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics.
While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Herder’s Horn (Horn of Silent Alarm)
common
SJ-DC-ZODIAC-14-02 Fey Inferno
Show
Notes:
The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks.
Hidden Message. A message is hidden somewhere on the item. If a character succeeds on a DC 15 Charisma (Performance) check, an ancient voice sings a song of friendship and sacrifice.
Cloak of Billowing
common
PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3)
Show
Smoldering Scale Mail
common
Trade Log
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Geyser Figurine (Decanter of Endless Water) | uncommon | Trade Log | Show | |||
Bag of Holding (Devil King School of Higher Learning Bag) | uncommon | CCC-GSP04-01 Devil King High School: Year One | Show | |||
Notes:
Wondrous Item, uncommon The bag is dark blue with grey straps and a strap of metallic fastener at the top th`at binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps. |
||||||
Spellwrought Tattoo: Catnap | uncommon | SJ-DC-DD-07 Sinaya's Song (Playtest 3) | Show | |||
Notes:
Wondrous Item (tattoo), uncommon Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in the Tasha’s Cauldron of Everything, pg. 135. Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus Cantrip Common +3 13 +5 1st Common +3 13 +5 2nd Uncommon +3 13 +5 3rd Uncommon +4 15 +7 4th Rare +4 15 +7 5th Rare +5 17 +9 Tattoo Rarity Damage Type Common One hand or foot or a quarter of a limb Uncommon Half a limb or the scalp Rare One limb Very Rare Two limbs or the chest or upper back Legendary Two limbs and the torso
|
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Piper’s Pípá (Doss Lute) | uncommon | WBW-DC-ZODIAC-01 The Piper & The Rat King | Show | |||
Notes:
The pipa is engraved with moons, stars and musical notes, the rosette is heart-shaped. Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person. |
||||||
Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Sending Stone | uncommon | CCC-6 SWORDS-01: Six Swords Out of Hell | Show | |||
Force Armor of Resistance (Chain mail +1) | uncommon | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Broom of Flying | uncommon | DDAL09-13 The Swarmed Heart | Show | |||
Luckstone (Stone of Good Luck) | uncommon | DDAL00-02B The Weirding Vats | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||
Flail +1 | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Weapon, Uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
||||||
Decanter of Endless Water | uncommon | CCC-SDREAM 01-01 From Every Winter, Spring | Show | |||
Notes:
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting. |
||||||
Sword of Vengeance (Shortsword) | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Weapon, Uncommon (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
||||||
Eye of Minute Seeing (with flavor) | uncommon | WBW-DC-LSN-01 The Hat The Spat Rats | Show | |||
Notes:
This particular pair of lenses is made from a mis-matched patchwork of cloth and leather of various colors. It has the Minor Property – Guardian. Guardian. It whispers warnings to its bearer (“Look out!”; “Open your eyes!”), granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
Moon-Touched Longsword | common | Trade Log | Show | |||
Masquerade tattoo (War leader property) | common | SJ-DC-ROTU-04 Chapter 4: Declaration of War | Show | |||
Notes:
Tattoo depicting the Lich Queen War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
||||||
Simulacrum of a Simulacrum (Talking Doll) | common | SJ-DC-PHP-TY-AO-01 hail falls from the hyades | Show | |||
Notes:
This porcelain doll resembles a spellcaster's simulacrum, clad in winter clothes. The exact spellcaster is determined by the player who receives it. This item has the Guardian property. |
||||||
Lia's Candle Lighter (Wand of Pyrotechnics) | common | WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey | Show | |||
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics. While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |
||||||
Herder’s Horn (Horn of Silent Alarm) | common | SJ-DC-ZODIAC-14-02 Fey Inferno | Show | |||
Notes:
The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks. |
||||||
Cloak of Billowing | common | PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3) | Show | |||
Smoldering Scale Mail | common | Trade Log | Show |