Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Decanter of Endless Water uncommon CCC-SDREAM 01-01 From Every Winter, Spring Show
Notes:

Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten.

This effect can be useful on rare occasions, but is more likely to be discomforting.

Luckstone (Stone of Good Luck) uncommon DDAL00-02B The Weirding Vats Show
Notes:

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch.

Piper’s Pípá (Doss Lute) uncommon WBW-DC-ZODIAC-01 The Piper & The Rat King Show
Notes:

The pipa is engraved with moons, stars and musical notes, the rosette is heart-shaped.

Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person.

Spellwrought Tattoo: Catnap uncommon SJ-DC-DD-07 Sinaya's Song (Playtest 3) Show
Notes:

Wondrous Item (tattoo), uncommon

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in the Tasha’s Cauldron of Everything, pg. 135.
Spellwrought Tattoo

Spell Level

Rarity

Spellcasting Ability Mod.

Save DC

Attack Bonus

Cantrip

Common

+3

13

+5

1st

Common

+3

13

+5

2nd

Uncommon

+3

13

+5

3rd

Uncommon

+4

15

+7

4th

Rare

+4

15

+7

5th

Rare

+5

17

+9

 
Magic Tattoo Coverage

Tattoo Rarity

Damage Type

Common

One hand or foot or a quarter of a limb

Uncommon

Half a limb or the scalp

Rare

One limb

Very Rare

Two limbs or the chest or upper back

Legendary

Two limbs and the torso

 

Rope of Entanglement uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Flail +1 uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon, Uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Sword of Vengeance (Shortsword) uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon, Uncommon (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Broom of Flying uncommon DDAL09-13 The Swarmed Heart Show
Geyser Figurine (Decanter of Endless Water) uncommon Trade Log Show
Githyanki Earring (Ear Horn of Hearing, minor Sentinel property) common FR-DC-BG The Flying Flame Show
Notes:

Wondrous item, common

This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it.

Twilight’s FluteInstrument of Scribing (, Compass Minor Property) common SJ-DC-PHP-POLAR-01 Folly Undone Show
Weave Experimentation Ropes (Rope of Mending with minor Unbreakable property) common SJ-DC-PHP-ORNG Thousand Tiny Ducks (playtest) Show
Notes:

This rope was used to experiment on weave applications on creating constructs. they were cut and tied inorder to recreate and the best knots that can best hold magic. It was upgraded to be unbreakable so if you lost a piece it would still be magical.

Wands of Secrets common DDAL09-14 The Vast Emptiness of Grace Show
Horn of Silent Alarm common SJ-DC-TST-03: Bakunawa (Playtest) Show
Moon-Touched Sword common DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Weapon (Greatsword), Common

The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Ares’ Everpromise (Horn of Silent Alarm with Loud quirk) common FR-DC-PANDORA-JWEI-10 (p;aytest) Show
Notes:

Wondrous Item, common
Flavor
This whistle once belonged to Ares. A single blue-white star symbol is carved onto it.

Piper’s Violin (Instrument of Scribing) common SJ-DC-ZODIAC-14-01 Fortune’s Favor Show
Notes:

The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks.

Hidden Message. A message is hidden somewhere on the item. If a character succeeds on a DC 15 Charisma (Performance) check, an ancient voice sings a song of friendship and sacrifice.

Wolf’s leash (Rope of Mending with the Common language property) common SJ-DC-PANDORA-JWEI-04A (Playtest) Show
Notes:

Flavor
This wolf leash once belongs to best boy wolf named Fenrir.

Golden Feather (Feather Token (Bird)) common SJ-DC-PANDORA-JWEI-04A (Playtest) Show
Notes:

Flavor
When used, this feather summons forth a golden feathered Roc instead of multi-colored.

Staff of Moon Dance (Staff of Striking with Beacon Property) common SJ-DC-PANDORA-JWEI-01 Chapter 1: THE PANDORA BOX (Playtest) Show
Notes:

VR, Attunement

Flavor. The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light.

Upon a successful hit and expending at least 1 of its charges, the crescent glows radiantly before an illumination of moonlight bursts forth.

When dancing a ritual dedicated to Selune with this staff, whether it be attuned or not to the wielder, a piece of their memory begins playing out in the mind of the viewers, but this function does not provide any mechanical benefit as it is only for story and flavor purposes.