Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Decanter of Endless Water
uncommon
CCC-SDREAM 01-01 From Every Winter, Spring
Show
Notes:
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten.
This effect can be useful on rare occasions, but is more likely to be discomforting.
Luckstone (Stone of Good Luck)
uncommon
DDAL00-02B The Weirding Vats
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch.
Piper’s Pípá (Doss Lute)
uncommon
WBW-DC-ZODIAC-01 The Piper & The Rat King
Show
Notes:
The pipa is engraved with moons, stars and musical notes, the rosette is heart-shaped.
Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person.
Spellwrought Tattoo: Catnap
uncommon
SJ-DC-DD-07 Sinaya's Song (Playtest 3)
Show
Notes:
Wondrous Item (tattoo), uncommon
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in the Tasha’s Cauldron of Everything, pg. 135.
Spellwrought Tattoo
Spell Level
Rarity
Spellcasting Ability Mod.
Save DC
Attack Bonus
Cantrip
Common
+3
13
+5
1st
Common
+3
13
+5
2nd
Uncommon
+3
13
+5
3rd
Uncommon
+4
15
+7
4th
Rare
+4
15
+7
5th
Rare
+5
17
+9
Magic Tattoo Coverage
Tattoo Rarity
Damage Type
Common
One hand or foot or a quarter of a limb
Uncommon
Half a limb or the scalp
Rare
One limb
Very Rare
Two limbs or the chest or upper back
Legendary
Two limbs and the torso
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Flail +1
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon, Uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Sword of Vengeance (Shortsword)
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon, Uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Broom of Flying
uncommon
DDAL09-13 The Swarmed Heart
Show
Geyser Figurine (Decanter of Endless Water)
uncommon
Trade Log
Show
Githyanki Earring (Ear Horn of Hearing, minor Sentinel property)
common
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous item, common
This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it.
Twilight’s FluteInstrument of Scribing (, Compass Minor Property)
common
SJ-DC-PHP-POLAR-01 Folly Undone
Show
Weave Experimentation Ropes (Rope of Mending with minor Unbreakable property)
common
SJ-DC-PHP-ORNG Thousand Tiny Ducks (playtest)
Show
Notes:
This rope was used to experiment on weave applications on creating constructs. they were cut and tied inorder to recreate and the best knots that can best hold magic. It was upgraded to be unbreakable so if you lost a piece it would still be magical.
Wands of Secrets
common
DDAL09-14 The Vast Emptiness of Grace
Show
Horn of Silent Alarm
common
SJ-DC-TST-03: Bakunawa (Playtest)
Show
Moon-Touched Sword
common
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
Weapon (Greatsword), Common
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Ares’ Everpromise (Horn of Silent Alarm with Loud quirk)
common
FR-DC-PANDORA-JWEI-10 (p;aytest)
Show
Notes:
Wondrous Item, common
Flavor
This whistle once belonged to Ares. A single blue-white star symbol is carved onto it.
Piper’s Violin (Instrument of Scribing)
common
SJ-DC-ZODIAC-14-01 Fortune’s Favor
Show
Notes:
The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks.
Hidden Message. A message is hidden somewhere on the item. If a character succeeds on a DC 15 Charisma (Performance) check, an ancient voice sings a song of friendship and sacrifice.
Wolf’s leash (Rope of Mending with the Common language property)
common
SJ-DC-PANDORA-JWEI-04A (Playtest)
Show
Notes:
Flavor
This wolf leash once belongs to best boy wolf named Fenrir.
Golden Feather (Feather Token (Bird))
common
SJ-DC-PANDORA-JWEI-04A (Playtest)
Show
Notes:
Flavor
When used, this feather summons forth a golden feathered Roc instead of multi-colored.
Staff of Moon Dance (Staff of Striking with Beacon Property)
common
SJ-DC-PANDORA-JWEI-01 Chapter 1: THE PANDORA BOX (Playtest)
Show
Notes:
VR, Attunement
Flavor. The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light.
Upon a successful hit and expending at least 1 of its charges, the crescent glows radiantly before an illumination of moonlight bursts forth.
When dancing a ritual dedicated to Selune with this staff, whether it be attuned or not to the wielder, a piece of their memory begins playing out in the mind of the viewers, but this function does not provide any mechanical benefit as it is only for story and flavor purposes.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Decanter of Endless Water | uncommon | CCC-SDREAM 01-01 From Every Winter, Spring | Show | |||
Notes:
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting. |
||||||
Luckstone (Stone of Good Luck) | uncommon | DDAL00-02B The Weirding Vats | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||
Piper’s Pípá (Doss Lute) | uncommon | WBW-DC-ZODIAC-01 The Piper & The Rat King | Show | |||
Notes:
The pipa is engraved with moons, stars and musical notes, the rosette is heart-shaped. Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person. |
||||||
Spellwrought Tattoo: Catnap | uncommon | SJ-DC-DD-07 Sinaya's Song (Playtest 3) | Show | |||
Notes:
Wondrous Item (tattoo), uncommon Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in the Tasha’s Cauldron of Everything, pg. 135. Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus Cantrip Common +3 13 +5 1st Common +3 13 +5 2nd Uncommon +3 13 +5 3rd Uncommon +4 15 +7 4th Rare +4 15 +7 5th Rare +5 17 +9 Tattoo Rarity Damage Type Common One hand or foot or a quarter of a limb Uncommon Half a limb or the scalp Rare One limb Very Rare Two limbs or the chest or upper back Legendary Two limbs and the torso
|
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Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Flail +1 | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Weapon, Uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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Sword of Vengeance (Shortsword) | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Weapon, Uncommon (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
||||||
Broom of Flying | uncommon | DDAL09-13 The Swarmed Heart | Show | |||
Geyser Figurine (Decanter of Endless Water) | uncommon | Trade Log | Show | |||
Githyanki Earring (Ear Horn of Hearing, minor Sentinel property) | common | FR-DC-BG The Flying Flame | Show | |||
Notes:
Wondrous item, common This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect. Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it. |
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Twilight’s FluteInstrument of Scribing (, Compass Minor Property) | common | SJ-DC-PHP-POLAR-01 Folly Undone | Show | |||
Weave Experimentation Ropes (Rope of Mending with minor Unbreakable property) | common | SJ-DC-PHP-ORNG Thousand Tiny Ducks (playtest) | Show | |||
Notes:
This rope was used to experiment on weave applications on creating constructs. they were cut and tied inorder to recreate and the best knots that can best hold magic. It was upgraded to be unbreakable so if you lost a piece it would still be magical. |
||||||
Wands of Secrets | common | DDAL09-14 The Vast Emptiness of Grace | Show | |||
Horn of Silent Alarm | common | SJ-DC-TST-03: Bakunawa (Playtest) | Show | |||
Moon-Touched Sword | common | DDAL-DRW-17 Expedition to the Supreme Forge | Show | |||
Notes:
Weapon (Greatsword), Common The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
||||||
Ares’ Everpromise (Horn of Silent Alarm with Loud quirk) | common | FR-DC-PANDORA-JWEI-10 (p;aytest) | Show | |||
Notes:
Wondrous Item, common |
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Piper’s Violin (Instrument of Scribing) | common | SJ-DC-ZODIAC-14-01 Fortune’s Favor | Show | |||
Notes:
The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks. Hidden Message. A message is hidden somewhere on the item. If a character succeeds on a DC 15 Charisma (Performance) check, an ancient voice sings a song of friendship and sacrifice. |
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Wolf’s leash (Rope of Mending with the Common language property) | common | SJ-DC-PANDORA-JWEI-04A (Playtest) | Show | |||
Notes:
Flavor |
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Golden Feather (Feather Token (Bird)) | common | SJ-DC-PANDORA-JWEI-04A (Playtest) | Show | |||
Notes:
Flavor |
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Staff of Moon Dance (Staff of Striking with Beacon Property) | common | SJ-DC-PANDORA-JWEI-01 Chapter 1: THE PANDORA BOX (Playtest) | Show | |||
Notes:
VR, Attunement Flavor. The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light. Upon a successful hit and expending at least 1 of its charges, the crescent glows radiantly before an illumination of moonlight bursts forth. When dancing a ritual dedicated to Selune with this staff, whether it be attuned or not to the wielder, a piece of their memory begins playing out in the mind of the viewers, but this function does not provide any mechanical benefit as it is only for story and flavor purposes. |