Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Manthor "Vow of the Forest" (Scimitar of Speed with minor Guardian property
very_rare
Trade Log
Show
Maharani’s War Horn (Silver Horn of Valhalla )
rare
WBW-DC-ZODIAC-03 Revenge of the Rakshasa
Show
Notes:
Made from the bone of an ancient colossal white tiger, the warhorn creates a tiger’s roar that echoes across the planes.
Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Mace of Terror
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Lunar Cloak (Cloak of Billowing)
common
WBW-DC-ZODIAC-04 The Jade Hare
Show
Notes:
The silk cloak shifts in shade and brightness based on the phases of the moon.
Language. The bearer can speak and understand celestial as well as understand the language of rabbits while the item is on the bearer’s person.
Luna Carnival Tote Bag (Bag of Holding)
uncommon
WBW-DC-ZODIAC-00 Luna Park
Show
Notes:
This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center.
Language. The bearer can speak and understand Primordial while the item is on the bearer’s person.
Luckstone (Stone of Good Luck)
uncommon
DDAL00-02B The Weirding Vats
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch.
Longbow +2
rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Lia's Candle Lighter (Wand of Pyrotechnics)
common
WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey
Show
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics.
While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Leah toy (Talking doll with the key property)
common
SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run)
Show
Notes:
This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.”
Player's note: Well, this is a curious headcanon....
Lavender’s Scent (Longbow of Melodies with guardian property)
very_rare
FR-DC-PANDORA-JWEI-10 (p;aytest)
Show
Notes:
Weapon (longbow), very rare (requires attunement)
Flavor
This longbow, fashioned in the likeness of a harp, emanates a soothing aroma of lavender when its strings are strummed. It is said that those who fall asleep while enchanted by its melodies are blessed with tranquil dreams, free from the burdens of the waking world.
Lamia's Scales (Dragonhide Belt +3)
very_rare
FR-DC-REGINA-01: Eat Your Heart Out (Playtest)
Show
Notes:
A belt made of topaz scales that, when worn, invokes a sense of slight hunger and thirst.
Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk)
very_rare
SJ-DC-PANDORA-JWEI-04A (Playtest)
Show
Notes:
Flavor. When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear.
Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form.
Klein's Mesh Armor (Dwarven Plate with Strange Material Property)
very_rare
FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest)
Show
Notes:
A tabard made of soft but nigh-unbreakeable fibers, woven by the adventurer Klein using materials given by the villagers of the Abeiran mountain. This glimmering cloth is made of no metal at all.
Ironfell Falchion (Moon-Touched Greatsword with Wicked Minor Property)
common
FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest)
Show
Notes:
The discarded weapon of the Warlock-Knights that occupied the Abeiran mountain. It is made of inert ironfell, the mineral that comprises the body of the primordial Telos.
Ioun Stone of Vitality
rare
DDAL-DRW-06 Thimblerigging
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge
and prophecy revered on some worlds. Many types of Ioun
stone exist, each type a distinct combination of shape and
color.
When you use an action to toss one of these stones into
the air, the stone orbits your head at a distance of 1d3 feet
and confers a benefit to you. Thereafter, another creature
must use an action to grasp or net the stone to separate it
from you, either by making a successful attack roll against
AC 24 or a successful DC 24 Dexterity (Acrobatics) check.
You can use an action to seize and stow the stone, ending
its effect.
A stone has AC 24, 10 hit points, and resistance to all
damage. It is considered to be an object that is being worn
while it orbits your head.
Vitality. You gain a +1 bonus to death saving throws
while this luminous green-and-blue marbled sphere orbits
your head.
Ioun Stone of Protection
rare
WBW-DC-Death-01 In Defence of Dairy
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head.
This Ioun Stone is made from a scoop of ice-cream that changes flavour every day at dawn. It does not affect the items durability.
Ioun Stone of Intellect
very_rare
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This translucent green stone came from the Far Realm.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.
Instrument of the Bards (Doss Lute)
rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Instrument of the Bards (Cli Lyre)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Instrument of the Bards (Anstruth Harp)
very_rare
DDAL-DRW-18 Against the Machine
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement by a Bard)
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of the following spells: control weather, cure wounds (5th level), fly, invisibility, levitate, protection from evil and good, or wall of thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Manthor "Vow of the Forest" (Scimitar of Speed with minor Guardian property | very_rare | Trade Log | Show | |||
Maharani’s War Horn (Silver Horn of Valhalla ) | rare | WBW-DC-ZODIAC-03 Revenge of the Rakshasa | Show | |||
Notes:
Made from the bone of an ancient colossal white tiger, the warhorn creates a tiger’s roar that echoes across the planes. Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
Mace of Terror | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Lunar Cloak (Cloak of Billowing) | common | WBW-DC-ZODIAC-04 The Jade Hare | Show | |||
Notes:
The silk cloak shifts in shade and brightness based on the phases of the moon. |
||||||
Luna Carnival Tote Bag (Bag of Holding) | uncommon | WBW-DC-ZODIAC-00 Luna Park | Show | |||
Notes:
This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center. Language. The bearer can speak and understand Primordial while the item is on the bearer’s person. |
||||||
Luckstone (Stone of Good Luck) | uncommon | DDAL00-02B The Weirding Vats | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||
Longbow +2 | rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Lia's Candle Lighter (Wand of Pyrotechnics) | common | WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey | Show | |||
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics. While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |
||||||
Leah toy (Talking doll with the key property) | common | SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) | Show | |||
Notes:
This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.” Player's note: Well, this is a curious headcanon.... |
||||||
Lavender’s Scent (Longbow of Melodies with guardian property) | very_rare | FR-DC-PANDORA-JWEI-10 (p;aytest) | Show | |||
Notes:
Weapon (longbow), very rare (requires attunement) |
||||||
Lamia's Scales (Dragonhide Belt +3) | very_rare | FR-DC-REGINA-01: Eat Your Heart Out (Playtest) | Show | |||
Notes:
A belt made of topaz scales that, when worn, invokes a sense of slight hunger and thirst. |
||||||
Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk) | very_rare | SJ-DC-PANDORA-JWEI-04A (Playtest) | Show | |||
Notes:
Flavor. When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear. Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form. |
||||||
Klein's Mesh Armor (Dwarven Plate with Strange Material Property) | very_rare | FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest) | Show | |||
Notes:
A tabard made of soft but nigh-unbreakeable fibers, woven by the adventurer Klein using materials given by the villagers of the Abeiran mountain. This glimmering cloth is made of no metal at all. |
||||||
Ironfell Falchion (Moon-Touched Greatsword with Wicked Minor Property) | common | FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest) | Show | |||
Notes:
The discarded weapon of the Warlock-Knights that occupied the Abeiran mountain. It is made of inert ironfell, the mineral that comprises the body of the primordial Telos. |
||||||
Ioun Stone of Vitality | rare | DDAL-DRW-06 Thimblerigging | Show | |||
Notes:
An Ioun stone is named after Ioun, a god of knowledge When you use an action to toss one of these stones into A stone has AC 24, 10 hit points, and resistance to all Vitality. You gain a +1 bonus to death saving throws |
||||||
Ioun Stone of Protection | rare | WBW-DC-Death-01 In Defence of Dairy | Show | |||
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head. This Ioun Stone is made from a scoop of ice-cream that changes flavour every day at dawn. It does not affect the items durability. |
||||||
Ioun Stone of Intellect | very_rare | DDAL-DRW-17 Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. |
||||||
Instrument of the Bards (Doss Lute) | rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Instrument of the Bards (Cli Lyre) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Instrument of the Bards (Anstruth Harp) | very_rare | DDAL-DRW-18 Against the Machine | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement by a Bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of the following spells: control weather, cure wounds (5th level), fly, invisibility, levitate, protection from evil and good, or wall of thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. |