Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Manthor "Vow of the Forest" (Scimitar of Speed with minor Guardian property very_rare Trade Log Show
Sera's Red Cape (Carpet of Flying Guardian property) very_rare SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue Show
Notes:

Wondrous Item, very rare

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

Four sizes of carpet of flying exist. The DM chooses the size of a given carpet: 3 ft. x 5 ft. 200 lb. 80 feet

A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.

Flavor text: This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, warning them of danger and granting a +2 to initiative.

Twilight's Circlet (Watchful Helm with minor Language property) very_rare SJ-DC-PHP-POLAR-01 Folly Undone Show
Cloak of Arachnida (with minor Guardian property) very_rare DDAL09-12 The Breath of Life Show
Manual of Quickness of Action very_rare Trade Log Show
Tome of Leadership and Influence very_rare Trade Log Show
Absorbing Tattoo (White) (Harmonious Property) very_rare SJ-DC-ROTU-03 Hubris of the Gods Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this magic tattoo features designs that emphasize one color.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
Absorbing Tattoo
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange

Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.

Ghost Step Tattoo (Harmonious Property) very_rare SJ-DC-ROTU-04 Chapter 4: Declaration of War Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)

Greataxe, +3 very_rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Piper’s Guzheng (Anstruth Harp with minor Guardian property) very_rare SJ-DC-ZODIAC-14-01 Fortune’s Favor Show
Notes:

The dark wooden harp is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the strings radiate a luminescent silver that reflects the stars.

Guardian. The item sings a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Daern'sInstant Fortress very_rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk) very_rare SJ-DC-PANDORA-JWEI-04A (Playtest) Show
Notes:

Flavor. When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear.

Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form.

Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) very_rare SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) Show
Notes:

Ring, very rare (requires attunement)

Hand Crossbow, +3 very_rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Mr. Myxtlypotly's Fishy, Fish, Fish (Fish Suit with Guardian Property) very_rare SJ-DC-BRBTS-01-AO: Hope You Had A Fun Stay! Show
Notes:

Wondrous item, Very Rare

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

A suit that makes the wearer appear as a massive blue puffer fish. It has a fake price tag attached to its end with 666000gp written.

Ring of Evasion very_rare DDAL-DRW-16 Uprising Show
Notes:

Ring, Rare (Requires Attunement)

Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Studded Leather Armor +2 very_rare CCC-TRI-23 STORM 1-2 Show
Notes:

Armor, very rare

This set of sky blue magical studded leather
armor once belonged to a cloud giant resident of
Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.

This item can be found in Player Handout 3.

Tentaria's Reminder (White Absorbing Tattoo (Force)) very_rare SJ-DC-DUCKS-TTT-01 - Save the Forest! Show
Notes:

Wondrous item (tattoo), Very Rare (requires attunement)

Produced by a special needle, this magic tattoo features designs that emphasize one color.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Damage Resistance. While the tattoo is on your skin, you have resistance to force damage.

Damage Absorption. When you take force damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
Sentinel. The tattoo shapes itself into a devil’s face and glows faintly when fiends (devil) are within 120 feet of it.

This item can be found in the Tasha’s Cauldron of Everything.

Rod of the Pact Keeper +3 very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Rod, Very Rare (requires attunement by a Warlock)

While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

Morfan’s Inheritance (Orb of Direction) very_rare FR DC IMP-01 Blood Price (PLaytest) Show
Notes:

Wondrous Item, common

A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.
Key. The item is used to unlock a container, chamber, vault, or other entryway.