Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Devil King School of Higher Learning Uniform (Clothes of Mending)
common
CCC-GSP04-01 Devil King High School: Year One
Show
Notes:
Wondrous Item, common
This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.
Dread Helm
common
BMG-MOON-MD-12 Malevolent Reign (Part 2)
Show
Notes:
Forged from darkened steel and etched with the likeness of charging moorhounds, this helm once crowned the infamous Owaren Kendrick. Its spiked ridges and jagged visor give it a fearsome visage, as if the helm itself sneers at the world. Though beautifully crafted, no reflection shines from its surface—only darkness remains.
Hat of Vermin (with flavor)
common
WBW-DC-LSN-01 The Hat The Spat Rats
Show
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language.
Language. The bearer of the hat can speak and understand Sylvan while it is on the bearer’s person.
Rashemi Hot Stone (Thermal Cube)
common
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir (Tender Oasis Anniversary Epic 2026)
Show
Notes:
Wondrous Item, Common
Rashemen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are given hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.
Githyanki Earring (Ear Horn of Hearing, minor Sentinel property)
common
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous item, common
This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it.
Immovable Rod
common
CCC-SAC-03 They're Good Adventurers, Brent
Show
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Quor'hin's Hat (Hat of Wizardry with minor Hidden Message property)
common
SJ-DC-ECHO-01 Starfall
Show
Notes:
Wondrous item, common (requires attunement by a wizard)
This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one. The password to disable the glyph of warding in the Captain’s Quarters is embroidered on the inside of the hat’s brim. The password is Goldfish.
Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.
Twilight’s FluteInstrument of Scribing (, Compass Minor Property)
common
SJ-DC-PHP-POLAR-01 Folly Undone
Show
Wands of Secrets
common
DDAL09-14 The Vast Emptiness of Grace
Show
Weave Experimentation Ropes (Rope of Mending with minor Unbreakable property)
common
SJ-DC-PHP-ORNG Thousand Tiny Ducks (playtest)
Show
Notes:
This rope was used to experiment on weave applications on creating constructs. they were cut and tied inorder to recreate and the best knots that can best hold magic. It was upgraded to be unbreakable so if you lost a piece it would still be magical.
Horn of Silent Alarm
common
SJ-DC-TST-03: Bakunawa (Playtest)
Show
Moon-Touched Sword
common
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
Weapon (Greatsword), Common
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Ares’ Everpromise (Horn of Silent Alarm with Loud quirk)
common
FR-DC-PANDORA-JWEI-10 (p;aytest)
Show
Notes:
Wondrous Item, common
Flavor
This whistle once belonged to Ares. A single blue-white star symbol is carved onto it.
Divaine's Microphone (Silvered Mace w/ minor War Leader property)
common
FR-DC-DIVA Divaine and the Dandelions: One Night Only!
Show
Notes:
Weapon (Mace), Common
This microphone is bejeweled to the gods. Once owned by Divaine herself, it amplifies your voice when you perform. Now, the entire city is your stadium. Oh, and it also doubles as a weapon—just in case a crazy fan comes your way.
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.
Piper’s Violin (Instrument of Scribing)
common
SJ-DC-ZODIAC-14-01 Fortune’s Favor
Show
Notes:
The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks.
Hidden Message. A message is hidden somewhere on the item. If a character succeeds on a DC 15 Charisma (Performance) check, an ancient voice sings a song of friendship and sacrifice.
Wolf’s leash (Rope of Mending with the Common language property)
common
SJ-DC-PANDORA-JWEI-04A (Playtest)
Show
Notes:
Flavor
This wolf leash once belongs to best boy wolf named Fenrir.
Simulacrum of a Simulacrum (Talking Doll)
common
SJ-DC-PHP-TY-AO-01 hail falls from the hyades
Show
Notes:
This porcelain doll resembles a spellcaster's simulacrum, clad in winter clothes. The exact spellcaster is determined by the player who receives it. This item has the Guardian property.
Golden Feather (Feather Token (Bird))
common
SJ-DC-PANDORA-JWEI-04A (Playtest)
Show
Notes:
Flavor
When used, this feather summons forth a golden feathered Roc instead of multi-colored.
Herder’s Horn (Horn of Silent Alarm)
common
SJ-DC-ZODIAC-14-02 Fey Inferno
Show
Notes:
The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks.
Hidden Message. A message is hidden somewhere on the item. If a character succeeds on a DC 15 Charisma (Performance) check, an ancient voice sings a song of friendship and sacrifice.
Staff of Moon Dance (Staff of Striking with Beacon Property)
common
SJ-DC-PANDORA-JWEI-01 Chapter 1: THE PANDORA BOX (Playtest)
Show
Notes:
VR, Attunement
Flavor. The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light.
Upon a successful hit and expending at least 1 of its charges, the crescent glows radiantly before an illumination of moonlight bursts forth.
When dancing a ritual dedicated to Selune with this staff, whether it be attuned or not to the wielder, a piece of their memory begins playing out in the mind of the viewers, but this function does not provide any mechanical benefit as it is only for story and flavor purposes.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Devil King School of Higher Learning Uniform (Clothes of Mending) | common | CCC-GSP04-01 Devil King High School: Year One | Show | |||
|
Notes:
Wondrous Item, common This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor. |
||||||
| Dread Helm | common | BMG-MOON-MD-12 Malevolent Reign (Part 2) | Show | |||
|
Notes:
Forged from darkened steel and etched with the likeness of charging moorhounds, this helm once crowned the infamous Owaren Kendrick. Its spiked ridges and jagged visor give it a fearsome visage, as if the helm itself sneers at the world. Though beautifully crafted, no reflection shines from its surface—only darkness remains. |
||||||
| Hat of Vermin (with flavor) | common | WBW-DC-LSN-01 The Hat The Spat Rats | Show | |||
|
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language. |
||||||
| Rashemi Hot Stone (Thermal Cube) | common | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir (Tender Oasis Anniversary Epic 2026) | Show | |||
|
Notes:
Wondrous Item, Common Rashemen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are given hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat. |
||||||
| Githyanki Earring (Ear Horn of Hearing, minor Sentinel property) | common | FR-DC-BG The Flying Flame | Show | |||
|
Notes:
Wondrous item, common This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect. Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it. |
||||||
| Immovable Rod | common | CCC-SAC-03 They're Good Adventurers, Brent | Show | |||
|
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
||||||
| Quor'hin's Hat (Hat of Wizardry with minor Hidden Message property) | common | SJ-DC-ECHO-01 Starfall | Show | |||
|
Notes:
Wondrous item, common (requires attunement by a wizard) This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one. The password to disable the glyph of warding in the Captain’s Quarters is embroidered on the inside of the hat’s brim. The password is Goldfish. Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. |
||||||
| Twilight’s FluteInstrument of Scribing (, Compass Minor Property) | common | SJ-DC-PHP-POLAR-01 Folly Undone | Show | |||
| Wands of Secrets | common | DDAL09-14 The Vast Emptiness of Grace | Show | |||
| Weave Experimentation Ropes (Rope of Mending with minor Unbreakable property) | common | SJ-DC-PHP-ORNG Thousand Tiny Ducks (playtest) | Show | |||
|
Notes:
This rope was used to experiment on weave applications on creating constructs. they were cut and tied inorder to recreate and the best knots that can best hold magic. It was upgraded to be unbreakable so if you lost a piece it would still be magical. |
||||||
| Horn of Silent Alarm | common | SJ-DC-TST-03: Bakunawa (Playtest) | Show | |||
| Moon-Touched Sword | common | DDAL-DRW-17 Expedition to the Supreme Forge | Show | |||
|
Notes:
Weapon (Greatsword), Common The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
||||||
| Ares’ Everpromise (Horn of Silent Alarm with Loud quirk) | common | FR-DC-PANDORA-JWEI-10 (p;aytest) | Show | |||
|
Notes:
Wondrous Item, common |
||||||
| Divaine's Microphone (Silvered Mace w/ minor War Leader property) | common | FR-DC-DIVA Divaine and the Dandelions: One Night Only! | Show | |||
|
Notes:
Weapon (Mace), Common This microphone is bejeweled to the gods. Once owned by Divaine herself, it amplifies your voice when you perform. Now, the entire city is your stadium. Oh, and it also doubles as a weapon—just in case a crazy fan comes your way. An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. |
||||||
| Piper’s Violin (Instrument of Scribing) | common | SJ-DC-ZODIAC-14-01 Fortune’s Favor | Show | |||
|
Notes:
The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks. Hidden Message. A message is hidden somewhere on the item. If a character succeeds on a DC 15 Charisma (Performance) check, an ancient voice sings a song of friendship and sacrifice. |
||||||
| Wolf’s leash (Rope of Mending with the Common language property) | common | SJ-DC-PANDORA-JWEI-04A (Playtest) | Show | |||
|
Notes:
Flavor |
||||||
| Simulacrum of a Simulacrum (Talking Doll) | common | SJ-DC-PHP-TY-AO-01 hail falls from the hyades | Show | |||
|
Notes:
This porcelain doll resembles a spellcaster's simulacrum, clad in winter clothes. The exact spellcaster is determined by the player who receives it. This item has the Guardian property. |
||||||
| Golden Feather (Feather Token (Bird)) | common | SJ-DC-PANDORA-JWEI-04A (Playtest) | Show | |||
|
Notes:
Flavor |
||||||
| Herder’s Horn (Horn of Silent Alarm) | common | SJ-DC-ZODIAC-14-02 Fey Inferno | Show | |||
|
Notes:
The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks. |
||||||
| Staff of Moon Dance (Staff of Striking with Beacon Property) | common | SJ-DC-PANDORA-JWEI-01 Chapter 1: THE PANDORA BOX (Playtest) | Show | |||
|
Notes:
VR, Attunement Flavor. The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light. Upon a successful hit and expending at least 1 of its charges, the crescent glows radiantly before an illumination of moonlight bursts forth. When dancing a ritual dedicated to Selune with this staff, whether it be attuned or not to the wielder, a piece of their memory begins playing out in the mind of the viewers, but this function does not provide any mechanical benefit as it is only for story and flavor purposes. |
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