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Adventure Title
DDEX2-02 Embers of Elmwood
DDEX2-02 Embers of Elmwood
Session
1
1
Date Played
2022-02-22 20:00:00 UTC
2022-02-22 20:00:00 UTC
Levels Gained
1
1
GP +/-
100
100
Downtime +/-
10.0
10.0
Location Played
Mulmaster
Mulmaster
DM Name
DM TY
DM TY
DM DCI Number
6320829284
6320829284
Notes
100gp each, 10DT, Level up Opportunity @Comrade Low @Healing Damage @Lia (she/her) @Sarah Jane @Dj 4 streaming hours 1 Potion of Healing Story Reward: ***To Wear the Cloak*** If your character is an arcane spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks.
100gp each, 10DT, Level up Opportunity @Comrade Low @Healing Damage @Lia (she/her) @Sarah Jane @Dj 4 streaming hours 1 Potion of Healing Story Reward: ***To Wear the Cloak*** If your character is an arcane spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of Charming | Rare | true | |||
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Notes: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard, Control, Communication |