Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Icicle (+1 Shortsword) uncommon CCC-GHC-05 - Trail Of Treachery Show
Notes:

Uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls made with this shortsword.

Flavor:
It is drow in design, and its blade is sheathed in razor-sharp magical ice that is cool to the touch.

While the sword is on your person, you gain the ability to speak and understand Undercommon. In addition, the weapon is instantly recognizable to members of House Nanther.

Wand of Webs uncommon DDAL05-07 Chelimber's Descent Show
Notes:

Wand, Uncommon (requires attunement by a spellcaster)

This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets.

Quiver of the Centaurs uncommon Trade Log Show
Wand of Magic Missile uncommon Trade Log Show
Notes:

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Eladrin Boots of Elvenkind uncommon CCC-BMG-MOON6-2 Troubled Visions Show
Notes:

Wondrous item, uncommon

Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew. Worn, they transform into slippers that match the seasons. Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.

While worn, your steps make no sound, regardless of the surface beneath your feet. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Pipes of the Sewers uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Cloak of the Manta Ray uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Brooch of Shielding uncommon DC-PoA-NBDD-01 Ice, Ice, Birdie Show
Notes:

Wondrous item, uncommon (requires attunement)

This brooch is made of a clear blue stone with gold filigree, shaped like the outline of a bird in flight. Every time it absorbs a magic missile, it echoes with the chime of a different musical note per missile.

Stone of Good Luck uncommon CCC-DWB-TFG 1 The Frostbane Garden Show
Notes:

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a + 1 bonus to ability checks and saving throws.
This Forest Green stone bears the symbol of Levistus.

Mithral Plate Armor uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Ring of Swimming uncommon DDAL05-6 Beneath the Fetid Chelimber Show
Notes:

Uncommon

The ring gives its wearer a swimming speed of 40 feet. This item can be found in the Dungeon Master’s Guide. This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.

Bag of Holding uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Cloak of Elvenkind uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Boots of Elvenkind uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Cloak of Protection uncommon DDHC-GSM Ghosts of Saltmarsh - Salvage Operation Show
Notes:

Wondrous Item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear

Pole of Collapsing common PS-DC-DD-08 (PlayTest) Show
Notes:

Wondrous Item, Common

This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

This item is found in the DMG.

Language. The bearer can speak and understand Common while the item is on the bearer’s person.

Lock of Trickery common FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar (Playtest) Show
Notes:

Lock of Trickery

Longrest Blanket (Cloak of Many Fashions), Common common WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling Show
Notes:

This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable.

This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.)

Moon-Touched Rapier common Trade Log Show
Moon-Touched Sword (Greatsword) common CCC-BMG-MOON6-2 Troubled Visions Show
Notes:

Weapon (any sword), common

The blade is thin to the point of being paper. Geometric runes run along its length, in stark contrast to the sweeping elven make. The script is unknown, but purportedly (or with the help of comprehend languages) it reads: “I am but a shard. Find Xintocan.”

In darkness, the blade sheds bright light for 15 feet, and dim light for an additional 15 feet.