Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Gauntlets of Ogre Power uncommon DDAL05-12 Bad Business in Parnast Show
Notes:

Wondrous Item, uncommon (requires attunement)

These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks or tears in the material mends itself within twenty four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.

Sword of Vengeance (Sword +1) uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Wand of Webs uncommon DDAL05-07 Chelimber's Descent Show
Notes:

Wand, Uncommon (requires attunement by a spellcaster)

This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets.

Wand of Magic Missile uncommon Trade Log Show
Notes:

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Ring of Jumping uncommon DDAL05-10 Giant Diplomacy Show
Notes:

(Ring, uncommon - requires attunement)

This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.

Pipes of the Sewers uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Brooch of Shielding uncommon DC-PoA-NBDD-01 Ice, Ice, Birdie Show
Notes:

Wondrous item, uncommon (requires attunement)

This brooch is made of a clear blue stone with gold filigree, shaped like the outline of a bird in flight. Every time it absorbs a magic missile, it echoes with the chime of a different musical note per missile.

Stone of Good Luck uncommon CCC-DWB-TFG 1 The Frostbane Garden Show
Notes:

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a + 1 bonus to ability checks and saving throws.
This Forest Green stone bears the symbol of Levistus.

Cloak of the Manta Ray uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Mithral Plate Armor uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Ring of Swimming uncommon DDAL05-6 Beneath the Fetid Chelimber Show
Notes:

Uncommon

The ring gives its wearer a swimming speed of 40 feet. This item can be found in the Dungeon Master’s Guide. This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.

Cloak of Protection uncommon DDHC-GSM Ghosts of Saltmarsh - Salvage Operation Show
Notes:

Wondrous Item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear

Bag of Holding uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Rival Coin (w/ minor Guardian property) common SJ-DC-DUCKS-OS - Gone But Not Forgotten (Playtest) Show
Notes:

Wondrous Item, Common

Flavor Text: This copper coin has Vlaakith's face engraved on one side and Zetch'r'r's on the other. Vlaakith counts as the "head" side of the coin, and Zetch'r'r as the "tails" side.

Minor Property: Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.

Longrest Blanket (Cloak of Many Fashions), Common common WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling Show
Notes:

This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable.

This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.)

Pole of Collapsing common PS-DC-DD-08 (PlayTest) Show
Notes:

Wondrous Item, Common

This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

This item is found in the DMG.

Language. The bearer can speak and understand Common while the item is on the bearer’s person.

Boots fo False Tracks common CCC-RCC-01-03 - Chains of Desparation Show
Notes:

Wondrous item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Moon-Touched Sword (Greatsword) common CCC-BMG-MOON6-2 Troubled Visions Show
Notes:

Weapon (any sword), common

The blade is thin to the point of being paper. Geometric runes run along its length, in stark contrast to the sweeping elven make. The script is unknown, but purportedly (or with the help of comprehend languages) it reads: “I am but a shard. Find Xintocan.”

In darkness, the blade sheds bright light for 15 feet, and dim light for an additional 15 feet.

Lock of Trickery common FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar (Playtest) Show
Notes:

Lock of Trickery

Moon-Touched Rapier common Trade Log Show