Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Hell Hound Cloak
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Massage Necklace (Necklace of Prayer Beads, w/ minor Loud property)
rare
FR-DC-TBS-03, Playtest
Show
Notes:
Massage Necklace (NoPB, 6x Greater Restoration w LOUD property)
Flavor
This necklace has 6 beads. Every time you use one, the bead turns into a back scratcher hand for you to scratch your back and when you do use them to scratch your back, it lets out a very loud "FEELS GOOD YEAH!?" sound.
Greataxe +2
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Mace +2
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Ring of Fire Resistance
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Rare (requires attunement)
Godlen Apple (Astromancy Archive)
rare
SJ-DC-ECHO-01 Starfall
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
Snurre's Cape (Cape of Cold Resistance)
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Notes:
King Snurre's cape grants the wearer resistance to cold damage.
Daern's Instant Fortress
rare
CCC-DWB-GNA-01 Gallery of the Nightmare Artist + Infernal Encounters
Show
Notes:
This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion.
Berserker Greataxe, Rare (requires attunement)
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Amulet of teh Devout +2
rare
Trade Log
Show
Bahaghari (Mantle of Spell Resistance w/ minor property)
rare
WBW-DC-ANDL-01 The Petrified Forest
Show
Notes:
Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak. This item is found in the Dungeon Master’s Guide.
Alindaya gave you this mantle as a token of her gratitude for saving her domain. It keeps you warm and protected from the elements, just like the tropical domain of delight you came from where it is neither too cold nor too hot. Alindaya snipped off a strip of fabric from her own robe, and created this just for you. The cloak lengthens and shortens at will, to make it physically appropriate for the weather – and the inner lining glistens with colors as if you saw a rainbow on a sunny day. If you look at the patterns from the inner lining hard enough, you are able to make out images of the domain of Andelein in them.
In addition, the mantle has the temperate minor property. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Phoenix Tear (Elemental Essence Shard: Fire)
rare
SJ-DC-MONSTER-01 Phoenix
Show
Black Root of Clathrus Archeri (Staff of Defense with the Wicked property)
rare
SJ-DC-PANDORA-JWEI-03A (Playtest)
Show
Notes:
Staff, rare (requires attunement)
This staff’s shaft is blacked and rotted with several fungi grown around it ending with a red colored clathrus archeri at its tip.
Flavor: When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap.
Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act.
Fangs of Sybil (Dagger of Venom)
rare
CCC-GARY-01 A Night to Remember + CCC-GARY-02 To Find A Way Out
Show
Notes:
These stylized versions of the Dagger of Venom are etched with symbols that appear almost religious, but are impossible to identify even to the most educated scholar.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Ring of Free Action
rare
DDAL-09-10 Tipping the Scales
Show
Dagger of Venom
rare
DDAL05-17 Hartkiller's Horn
Show
Notes:
Weapon (dagger), rare
The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Portable Hole
rare
DDAL-DRW17: Expedition to the Supreme Forge
Show
Notes:
Wondrous Item, Rare
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief.
Javelin of Lightning
uncommon
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Slippers of Spider Climbing
uncommon
DDHC-GSM Ghosts of Saltmarsh - Salvage Operation
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Notes: Set: Innate Speed (Climbing), Movement, Footwear
Cloak of Protection
uncommon
DDHC-GSM Ghosts of Saltmarsh - Salvage Operation
Show
Notes:
Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Hell Hound Cloak | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Massage Necklace (Necklace of Prayer Beads, w/ minor Loud property) | rare | FR-DC-TBS-03, Playtest | Show | |||
Notes:
Massage Necklace (NoPB, 6x Greater Restoration w LOUD property) |
||||||
Greataxe +2 | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Mace +2 | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Ring of Fire Resistance | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Rare (requires attunement) |
||||||
Godlen Apple (Astromancy Archive) | rare | SJ-DC-ECHO-01 Starfall | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. |
||||||
Snurre's Cape (Cape of Cold Resistance) | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Notes:
King Snurre's cape grants the wearer resistance to cold damage. |
||||||
Daern's Instant Fortress | rare | CCC-DWB-GNA-01 Gallery of the Nightmare Artist + Infernal Encounters | Show | |||
Notes:
This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion. |
||||||
Berserker Greataxe, Rare (requires attunement) | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Amulet of teh Devout +2 | rare | Trade Log | Show | |||
Bahaghari (Mantle of Spell Resistance w/ minor property) | rare | WBW-DC-ANDL-01 The Petrified Forest | Show | |||
Notes:
Wondrous Item, rare (requires attunement) Alindaya gave you this mantle as a token of her gratitude for saving her domain. It keeps you warm and protected from the elements, just like the tropical domain of delight you came from where it is neither too cold nor too hot. Alindaya snipped off a strip of fabric from her own robe, and created this just for you. The cloak lengthens and shortens at will, to make it physically appropriate for the weather – and the inner lining glistens with colors as if you saw a rainbow on a sunny day. If you look at the patterns from the inner lining hard enough, you are able to make out images of the domain of Andelein in them. In addition, the mantle has the temperate minor property. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
||||||
Phoenix Tear (Elemental Essence Shard: Fire) | rare | SJ-DC-MONSTER-01 Phoenix | Show | |||
Black Root of Clathrus Archeri (Staff of Defense with the Wicked property) | rare | SJ-DC-PANDORA-JWEI-03A (Playtest) | Show | |||
Notes:
Staff, rare (requires attunement) This staff’s shaft is blacked and rotted with several fungi grown around it ending with a red colored clathrus archeri at its tip. Flavor: When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap. Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act. |
||||||
Fangs of Sybil (Dagger of Venom) | rare | CCC-GARY-01 A Night to Remember + CCC-GARY-02 To Find A Way Out | Show | |||
Notes:
These stylized versions of the Dagger of Venom are etched with symbols that appear almost religious, but are impossible to identify even to the most educated scholar. You gain a +1 bonus to attack and damage rolls made with this magic weapon.You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. |
||||||
Ring of Free Action | rare | DDAL-09-10 Tipping the Scales | Show | |||
Dagger of Venom | rare | DDAL05-17 Hartkiller's Horn | Show | |||
Notes:
Weapon (dagger), rare The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
||||||
Portable Hole | rare | DDAL-DRW17: Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous Item, Rare The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. |
||||||
Javelin of Lightning | uncommon | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Slippers of Spider Climbing | uncommon | DDHC-GSM Ghosts of Saltmarsh - Salvage Operation | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. Notes: Set: Innate Speed (Climbing), Movement, Footwear |
||||||
Cloak of Protection | uncommon | DDHC-GSM Ghosts of Saltmarsh - Salvage Operation | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear |