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Adventure Title
CCC-SFBAY-0403 The Ashen Scar
CCC-SFBAY-0403 The Ashen Scar
Session
2
2
Date Played
2021-12-11 20:30:00 UTC
2021-12-11 20:30:00 UTC
Levels Gained
1
1
GP +/-
195
195
Downtime +/-
10.0
10.0
Location Played
Cormanthor Forest
Cormanthor Forest
DM Name
Kristine Kalaw
Kristine Kalaw
DM DCI Number
1319680291
1319680291
Notes
Gold: 195gp each (1168gp total) Service Rewards Hours (for the DM): 15 hours Dungeon Mastering: 4 hours Using Safety Tools: 1 hour Mentoring New DMs: 4 hours Running Learn-to-Play: 2 hours Streamed Games (DM): 4 hours Service Rewards Hours (for the players): 4 hours Streamed Games (specific player aka me hehe): 4 hours Adventurers: @DM Corgi (Sera), @Lowidex (El Fenix), @Jan The Man (Durden), @Healing Damage (Asteria Brynhildr), @Severina707 (Beast), @ulf as helveti (Helveti) Consumables: 10 +1 Arrows Service hours: 4 hours (1 person streamed) Story Award: ***Draught of the Feywild*** Dandelion the dryad gifted you with a sip from the magical spring within her glade. This water increases your maximum expected lifespan by 20 years. This Story Award does not interfere with potions of longevity or other effects that reduce your actual age. ***Mulmaster Cloaks*** The Ashen Scar is considered a Mulmaster adventure for purposes of rank in the Cloaks. Instead of worrying about the punishments for using magic, arcane casters may choose to join the Brotherhood of the Cloaks. Characters that do so must swear to defend the rule of the High Blade, protect Mulmaster from the incursion of arcane magic and uphold the Edict of Arcane Banishment. Being a Cloak costs the character 3 Downtime Days per Mulmaster adventure played, and the character must maintain a wealthy lifestyle for that downtime. Joining the Cloaks is not without its benefits. All Cloaks receive a square medallion that denotes membership in the Brotherhood. This medallion gives the character advantage on social skill checks made with officials of Mulmaster (DM’s discretion). For each Mulmaster adventure played, the character gains one rank in the Cloaks organization. For each To Wear a Cloak favor the character has, he or she also gains an additional rank.
Gold: 195gp each (1168gp total) Service Rewards Hours (for the DM): 15 hours Dungeon Mastering: 4 hours Using Safety Tools: 1 hour Mentoring New DMs: 4 hours Running Learn-to-Play: 2 hours Streamed Games (DM): 4 hours Service Rewards Hours (for the players): 4 hours Streamed Games (specific player aka me hehe): 4 hours Adventurers: @DM Corgi (Sera), @Lowidex (El Fenix), @Jan The Man (Durden), @Healing Damage (Asteria Brynhildr), @Severina707 (Beast), @ulf as helveti (Helveti) Consumables: 10 +1 Arrows Service hours: 4 hours (1 person streamed) Story Award: ***Draught of the Feywild*** Dandelion the dryad gifted you with a sip from the magical spring within her glade. This water increases your maximum expected lifespan by 20 years. This Story Award does not interfere with potions of longevity or other effects that reduce your actual age. ***Mulmaster Cloaks*** The Ashen Scar is considered a Mulmaster adventure for purposes of rank in the Cloaks. Instead of worrying about the punishments for using magic, arcane casters may choose to join the Brotherhood of the Cloaks. Characters that do so must swear to defend the rule of the High Blade, protect Mulmaster from the incursion of arcane magic and uphold the Edict of Arcane Banishment. Being a Cloak costs the character 3 Downtime Days per Mulmaster adventure played, and the character must maintain a wealthy lifestyle for that downtime. Joining the Cloaks is not without its benefits. All Cloaks receive a square medallion that denotes membership in the Brotherhood. This medallion gives the character advantage on social skill checks made with officials of Mulmaster (DM’s discretion). For each Mulmaster adventure played, the character gains one rank in the Cloaks organization. For each To Wear a Cloak favor the character has, he or she also gains an additional rank.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Boots of Elvenkind | Uncommon | true | |||
Wondrous Item, uncommon These moss-covered boots are made from the essence of the woods itself. They change texture and color depending on the current season and can point the wearer unerringly towards Cormanthor forest. While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. |