Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Moon Sickle + 3 (w/ minor Harmonious property) very_rare FR-DC-UCON24: The Icarus Connection Show
Notes:

Weapon (sickle), very rare (requires attunement by a Druid or Ranger)

This silver-bladed sickle glimmers softly with moonlight.While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity.

In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

This item is found in Tasha’s Cauldron of Everything.

Flavor Text: "Forged in furnaces of Selunnara prior to Karsus’s Folly, this moon sickle is made of adamantine alloy etched with engravings of the moon god, providing the harmonious property."

Harmonious: Attuning to this item takes only 1 minute.

Adamantine. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit

Manual of Quickness of Action very_rare Trade Log Show
Mechanical Spider Legs (Cloak of Arachnida with Guardian property) very_rare SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest) Show
Notes:

The mechanical spider legs deactivate and lay where the brain was destroyed. When attuned, it attaches to the wielder’s back and allows them to climb walls effortlessly. It is capable of spitting webs out from a hole in its joint and warns its wielder of danger during combat.

Ring of Regeneration very_rare SJ-DC-IS-01 Isekaispace I (Author's Only run) Show
Golden Breastplate +2 very_rare DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path Show
Rod of Security very_rare DDAL00-01 Window to the Past (T3) Show
Notes:

Rod, very rare

This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you
and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows
display a dark and foreboding forest, and a tall spired castle can be seen through the gloom. After 24
hours, you and your allies return to the exact location you left though you may choose to leave earlier.

A description of this item can be found in the Dungeon Master’s Guide.

Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) very_rare SJ-DC-ROTU-06 Return of the Unknown II Show
Balagos Belt (Dragonhide belt, +3 w Harmonious) very_rare FR-DC-BG The Flying Flame Show
Notes:

Wondrous Item, Very Rare (Requires Attunement by a Monk)

Harmonious. Attuning to this item takes only 1 minute.

This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.

Green Dragon Scale Mail very_rare DDHC-MORD-03 To Wake the Leviathan Show
Notes:

medium armor, major tier, very rare (requires attunement)

Value/Weight: 45 lb.

Details: AC 14 + Dex (max 2)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn.

The wearer has disadvantage on Dexterity (Stealth) checks.

Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk) very_rare SJ-DC-PANDORA-JWEI-04 Show
Notes:

Flavor
When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear.

Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form.

Ioun Stone of Intellect very_rare DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Wondrous Item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Intellect. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

This translucent green stone came from the Far Realm.

Shard of the Ise Rune very_rare DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path Show
Notes:

Wondrous item, very rare (requires attunement)

This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it's on your person.

Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can't use it again until you finish a short or long rest.

Frost Friend. You have resistance to fire damage.

Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this property, you can't use it again until you finish a short or long rest.

Winter's Howl. As an action, you can cast Sleet Storm (spell save DC 17). You regain this ability after you finish a short or long rest.

Gift of Frost. You can transfer the shard's magic to a nonmagical item — a cloak or a pair of boots — by tracing the ise rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit based on its form:

Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made while in snowy terrain.
Boots. The pair of boots is now a rare magic item that requires attunement. While wearing it, you ignore difficult terrain while walking, and you can walk on water.

Staff of Moon Dance (Staff of Striking with the Beacon property) very_rare SJ-DC-PANDORA-JWEI-01 Show
Notes:

Flavor: The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light.

Tome of Leadership and Influence very_rare CCCROZK01-02 Zhentarim's Lament Show
Notes:

The red leather that covers this tome is embossed with a smiling man with a third eye.

Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) very_rare SJ-DC-PANDORA-JWEI-02, Pleonexia Show
Notes:

Flavor: This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.

It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat

Eternal Bond (Blast Scepter with Harmonious property) very_rare FR-DC-PANDORA-JWEI-09 (playtest) Show
Notes:

Rod, very rare (requires attunement)

Flavor
This scepter is forged from a rare, ethereal wood that seems to shimmer with an ever-changing array of hues, reminiscent of the vibrant colors found in Feywild. The wood is adorned with delicate, silver filigree that twists and spirals around the scepter, creating the looks of vines and leaves dancing in unseen breezes. A careful look spots the word 'From Echthra, to Charlie' carved onto it.

Frost Brand Glaive very_rare DDHC-DD-08 Shivering Death Show
Wakened White Dragon's Warth Longbow very_rare Trade Log Show
Moonlight Densetsu (Ioun Stone of Fortitude w/ minor Guardian property) very_rare FR-DC-IMP-01 Blood Price Show
Notes:

Wondrous item, very rare (requires attunement)

This pearlescent stone resembles the moon orbiting Toril. It casts a soft moonlight glow on the attuned. The words "Smiting evil by the light of the moon / Winning love by morning come" are etched on it in graceful Espruar script, in the tongue of the ancient Moon Elves.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Dragon Gullet (Bag of Devouring) very_rare CCC-SEA-01-03 Stargazing On the Albatross Show
Notes:

Wondrous item, Very Rare

This Bag of Devouring is linked to the stomach of an ancient white dragon. Cold air flows from this bag when it is open. A harmless 5 ft radius wave of frigid sea water splashes out of the bag whenever a creature is pulled in. Turning the bag inside out closes the orifice.

The dragon attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag.

A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.

Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into Avernus, the first layer of the Nine Hells. The DM determines the time.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.