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Adventure Title
DDAL04-07 The Innocent
Session
10
Date Played
2021-11-15 20:00:00 UTC
Levels Gained
1
GP +/-
333
Downtime +/-
10.0
Location Played
Barovia
DM Name
DM Watson
DM DCI Number
6320818368
Notes
Runtime: 5 hours Players: @DoppleYusa as Soma " The Dealer " Kurusu (8) (2) (Level 10), @Miksdnats as Akh'thul Silvertongue (9), @kaloweee as Sylas Senturiel (2) (5) (Level 7), @juswakun as Jao Arcfillia (10), @Neale as Troppus (8), @Healing Damage as Calven Y'ohann Brynhildr (8) Service Rewards: DMed: 5 hours Safety Tools: 1 hours Streamed Hours (also for fellow DMs): 5 hours Player Rewards: GP: 2000 (333 per player) 1 Level Up Opportunity 10DT Consumables: Spell Scroll of Flame Strike Potion of Greater Healing Brass-Ring Spellbook - Soma The spellbook consists of a thick brass ring holding a number of brass plates. It contains the following spells: 1st level (4 slots): fog cloud, mage armor, shield 2nd level (3 slots): blindness/deafness, crown of madness, hold person, suggestion 3rd level (3 slots): fear, hypnotic pattern 4th level (1 slot): greater invisibility 5th level: Bigby’s hand, mislead Story Award: ***The Demiplane of Dread*** You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching. (So basically not even worth taking note anymore in Season 11 welp)

Magic Items

Name Rarity Location Table Result Counts?
Cape of the Mountebank Rare true
Wondrous Item, rare This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears. This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. Notes: Teleportation, Exploration, Outerwear