Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Animated Shield very_rare DDHC-CM-Alkazaar's Appendix Show
Dwarven Plate (Half plate) very_rare DDHC-CM-Alkazaar's Appendix Show
Ring of Acid Resistance rare DDHC-CM-Alkazaar's Appendix Show
Wand of Polymorph very_rare DDHC-CM-Alkazaar's Appendix Show
Studded Leather Armor +2 very_rare DDHC-CM-Alkazaar's Appendix Show
Robe of Stars very_rare DDHC-CM-Alkazaar's Appendix Show
Ring of Psychic Resistance rare DDHC-CM-Alkazaar's Appendix Show
Ring of Cold Resistance rare DDHC-CM-Alkazaar's Appendix Show
Shield of the Cavalier very_rare DDHC-CM-Alkazaar's Appendix Show
Wraps of Unarmed Power +3 very_rare DDHC-CM-Alkazaar's Appendix Show
Candle of Invocation very_rare DDHC-CM-Alkazaar's Appendix Show
Energy Short Bow very_rare DDHC-CM-Alkazaar's Appendix Show
Wand Of Magic Missiles uncommon CCC-WWC-01 (In The Face Of Fear) Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Ring of Regeneration very_rare DDHC-CM-Alkazaar's Appendix Show
Bag of Holding uncommon CCC-WWC-03 - Tyrant of the Forgotten Forge Show
Notes:

Wondrous item, uncommon

Bracers of Archery uncommon DDAL05-02 The Black Road Show
Notes:

Wondrous item, uncommon (requires attunement)

These bracers are bulky with hexagon designs along them that do not match any common racial or family
styling. In addition, the hexagons turn blue in the cold or a warm orange in heat.

The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Rhythm-Maker's Drum +1 uncommon Purchase Log Show
Notes:

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Goggles of Night uncommon DDHC-TYP White Plume Mountain Show