Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property)
legendary
FR-DC-PANDORA-JWEI-S2-04 (Playtest)
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Notes:
Flavor:
This maul’s head is sculpted to resemble the first storm giant’s ruler, King Hekaton. The edge wears and scars marking the weapon speaks about the brutal battle its previous owner has gone through with the other giants. Whenever a giant comes within range of its wielder, the maul glows and lets out sparks of electricity.
First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property)
legendary
PS-DC-PANDORA-JWEI-S2-05 (Playtest)
Show
Notes:
Wondrous Item, legendary (requires attunement by a wizard)
This book has a desiccated tongue pinned to its front cover. Five of these tomes exist, and it’s unknown which one is the original. The tongue on the first Tome of the Stilled Tongue belonged to a treacherous former servant of the lich Vecna. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank.
While attuned to this item, you can use it as a Spellbook and an Arcane Focus. In addition, while holding the tome, you can take a Bonus Action to cast a spell you have written in this tome, without expending a spell slot or using any Verbal or Somatic components. Once used, this property of the tome can’t be used again until the next dawn.
Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased.
Vecna watches anyone using this tome and can write cryptic messages in it. These messages typically fade away after they are read.
Flavor
The first book of Mystryl emits a divine green glow when in use. The symbol of Mystryl is carved into the front. Three of such books exist and the full extent of their capabilities are unknown. You may request the book to perform a task for you (at DM’s discretion), however the book may or may not reject your request. If it does, a heavy price is expected.
The Lair of Kellorm Carnelia (Ring of Spell Turning)
legendary
PS-DC-CAR-01 13 Hours in Sigil
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Pandora’s Greater Staff of Selune (Moonblade Greatsword w/ minor Harmonious property)
legendary
FR-DC-PANDORA-JWEI-S2-06 (Playtest)
Show
Notes:
Weapon (greatsword), legendary (requires attunement by a Creature of the Weapon’s Choice: In this case, a character that has the story award ‘An Oath of Hope’)
Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.
Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn’t want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make d20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.
A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.
Moonblade Property. A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property:
Its weapon’s bonus to attack rolls and damage roll is already increased to +3.,
When the user hits with an attack roll using the moonblade, they deal 3d6 force damage on a hit.,
The Moonblade has the properties of a Ring of Spell Storing.,
The Moonblade scores a Critical hit on a roll of 19 or 20 on the D20.,
The Moonblade gains the Thrown property with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack.,
You can take a Bonus Action to cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can’t use this property again until you finish a Short or Long Rest.
Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item’s Minor Property table.
Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.
The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.
Personality. Only characters with the story award, ‘An Oath of Hope’ can attune to this Moonblade. As of now, the Moonblade acknowledges you as her current master because she knows that you are special to Pandora while she patiently awaits the return of her true master. She is also rather quiet and only speaks when asked questions but with a patient tone as if a perfect fit for Pandora’s curious nature. However, she despises evil acts and will immediately un-attune to you if you ever perform evil deeds.
Flavor: Pandora’s Greater Staff of Selune is a great staff with the head sculpted to look like a crescent moon and its tail sharpened to resemble that of a spear. Engraved onto the body are seven stars representing seven bonds shared between Pandora and her papas and mamas who went through thick and thin with her. If one looks closely, there is a line of words written on it, saying, ‘Eleasis 25th, Happy Birthday, Pandora! From mama Selune.’
Ilsensine's Grasp (Plate Armor, +3 with Strange property)
legendary
PS-DC-PANDORA-ROTU-S2-00A (Playtest)
Show
Notes:
Wondrous Item, Legendary
Flavor
This armor is made fully from tentacles of the mind flayers, shrouded in fluids of cerebrals, and magically touched by Ilsensine, the god of illithids.
Thread of the Weave (Ring of Spell Turning)
legendary
PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing
Show
Notes:
Ring, legendary.
Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Champion's Badge (Breastplate +3)
legendary
Trade Log
Show
Notes:
Flavor:
This armor is made from Thrax's shed scales. He shed these scales after he became a dracolich, so this armor is a dull sapphire blue with hints of grey and smells vaguely of death.
Strange Material: This breastplate is not metallic.
The First Sword (Ascended Amethyst Dragon's Breath Longsword)
legendary
PO-BK-3-11 Covenant of the Blood Goddess
Show
Notes:
The wide blade of this exquisite weapon is inlaid with draconic runes of violet amethyst. Its grip is fashioned in the shape of a coiled snake, with the pommel as its head. The sword was initially created by yuan-ti smiths on the plane of Vudra. As a mundane blade, it was then lost by its wielder during a failed conquest of a dragon-ruled realm. It gained its magic over centuries of languishing in an amethyst dragon’s hoard, before being recovered by a raid of conquering mariliths. The mariliths returned it to their home plane of Vudra, where it was often used as the first blade of its greatest champions, including — legends say — Shaktari herself.
Champion's Badge (+3 Breastplate)
legendary
PS-DC-STRAT-UNDEAD-03 Winner Winner Chicken Dinner
Show
Notes:
Armor (medium), Legendary
You have a +3 bonus to AC while wearing this armor.
Flavor
This armor is made from Thrax's shed scales. He shed these scales after he became a dracolich, so this armor is a dull sapphire blue with hints of grey and smells vaguely of death.
Belt of Storm Giant Strength
legendary
Trade Log
Show
Studded Leather Armor +3 w/ minor Beacon property
legendary
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
Show
Notes:
"These leather still have embers on them from the fire plane."
Scarab of Protection
legendary
Trade Log
Show
The First Sword (Ascendant Amethyst Dragon's Wrath Longsword)
legendary
Trade Log
Show
Notes:
Legendary
Weapon (Any), Rarity Varies (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. Ascendant (Legendary). The Ascendant weapon has the Slumbering property, and it improves on the Stirring and Wakened properties. The bonus to attack and damage rolls increases to +3, and the extra damage dealt by the weapon increases to 3d6. The cone of destructive energy the weapon creates increases to a 60-foot cone, the save DC increases to 18, and the damage increases to 12d6.
Plate Armor +3 (minor Guardian property)
legendary
PS-DC-AUG-01 - Celestia Has Fallen
Show
Notes:
Magic Items:
+3 Plate Armor
Armor (Plate Armor), Legendary
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.
Black Crystal Tablet
legendary
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Notes:
Wondrous item, legendary (requires attunement by a creature that has proficiency in the Arcana skill)
The black crystal tablet is a legendary magic item that requires attunement by a creature that has proficiency in the Arcana skill. Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term madness. As an action, a creature attuned to the black crystal tablet can use it to cast eyebite or gate (the portal created by this spell links to the Far Realm only). After the tablet is used to cast a spell, it cannot be used again until the next dawn.
Ring of Spell Turning (/w minor Guardian property)
legendary
PS-DC-PANDORA-ROTU-S2-00C
Show
Notes:
Ring, legendary (requires attunement)
While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
Flavor
Everchanging is a tool forged by Gond, the god of crafting, smithing, and inventiveness. It takes on the form of a key and can easily morph into other tools if needed.
Name | Rarity ▲ | Location | Table | Result | Source | |
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Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property) | legendary | FR-DC-PANDORA-JWEI-S2-04 (Playtest) | Show | |||
Notes:
Flavor: |
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First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property) | legendary | PS-DC-PANDORA-JWEI-S2-05 (Playtest) | Show | |||
Notes:
Wondrous Item, legendary (requires attunement by a wizard) While attuned to this item, you can use it as a Spellbook and an Arcane Focus. In addition, while holding the tome, you can take a Bonus Action to cast a spell you have written in this tome, without expending a spell slot or using any Verbal or Somatic components. Once used, this property of the tome can’t be used again until the next dawn. Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased. Vecna watches anyone using this tome and can write cryptic messages in it. These messages typically fade away after they are read. Flavor |
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The Lair of Kellorm Carnelia (Ring of Spell Turning) | legendary | PS-DC-CAR-01 13 Hours in Sigil | Show | |||
Pandora’s Greater Staff of Selune (Moonblade Greatsword w/ minor Harmonious property) | legendary | FR-DC-PANDORA-JWEI-S2-06 (Playtest) | Show | |||
Notes:
Weapon (greatsword), legendary (requires attunement by a Creature of the Weapon’s Choice: In this case, a character that has the story award ‘An Oath of Hope’) Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn’t want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make d20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer. A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table. Moonblade Property. A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property: Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item’s Minor Property table. Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator. The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep. Personality. Only characters with the story award, ‘An Oath of Hope’ can attune to this Moonblade. As of now, the Moonblade acknowledges you as her current master because she knows that you are special to Pandora while she patiently awaits the return of her true master. She is also rather quiet and only speaks when asked questions but with a patient tone as if a perfect fit for Pandora’s curious nature. However, she despises evil acts and will immediately un-attune to you if you ever perform evil deeds. Flavor: Pandora’s Greater Staff of Selune is a great staff with the head sculpted to look like a crescent moon and its tail sharpened to resemble that of a spear. Engraved onto the body are seven stars representing seven bonds shared between Pandora and her papas and mamas who went through thick and thin with her. If one looks closely, there is a line of words written on it, saying, ‘Eleasis 25th, Happy Birthday, Pandora! From mama Selune.’ |
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Ilsensine's Grasp (Plate Armor, +3 with Strange property) | legendary | PS-DC-PANDORA-ROTU-S2-00A (Playtest) | Show | |||
Notes:
Wondrous Item, Legendary Flavor |
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Thread of the Weave (Ring of Spell Turning) | legendary | PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing | Show | |||
Notes:
Ring, legendary. Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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Champion's Badge (Breastplate +3) | legendary | Trade Log | Show | |||
Notes:
Flavor: Strange Material: This breastplate is not metallic. |
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The First Sword (Ascended Amethyst Dragon's Breath Longsword) | legendary | PO-BK-3-11 Covenant of the Blood Goddess | Show | |||
Notes:
The wide blade of this exquisite weapon is inlaid with draconic runes of violet amethyst. Its grip is fashioned in the shape of a coiled snake, with the pommel as its head. The sword was initially created by yuan-ti smiths on the plane of Vudra. As a mundane blade, it was then lost by its wielder during a failed conquest of a dragon-ruled realm. It gained its magic over centuries of languishing in an amethyst dragon’s hoard, before being recovered by a raid of conquering mariliths. The mariliths returned it to their home plane of Vudra, where it was often used as the first blade of its greatest champions, including — legends say — Shaktari herself. |
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Champion's Badge (+3 Breastplate) | legendary | PS-DC-STRAT-UNDEAD-03 Winner Winner Chicken Dinner | Show | |||
Notes:
Armor (medium), Legendary Flavor |
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Belt of Storm Giant Strength | legendary | Trade Log | Show | |||
Studded Leather Armor +3 w/ minor Beacon property | legendary | PS-DC-ELEMENT-DEATH-02 And Then They Attacked | Show | |||
Notes:
"These leather still have embers on them from the fire plane." |
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Scarab of Protection | legendary | Trade Log | Show | |||
The First Sword (Ascendant Amethyst Dragon's Wrath Longsword) | legendary | Trade Log | Show | |||
Notes:
Legendary |
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Plate Armor +3 (minor Guardian property) | legendary | PS-DC-AUG-01 - Celestia Has Fallen | Show | |||
Notes:
Magic Items: |
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Black Crystal Tablet | legendary | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show | |||
Notes:
Wondrous item, legendary (requires attunement by a creature that has proficiency in the Arcana skill) The black crystal tablet is a legendary magic item that requires attunement by a creature that has proficiency in the Arcana skill. Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term madness. As an action, a creature attuned to the black crystal tablet can use it to cast eyebite or gate (the portal created by this spell links to the Far Realm only). After the tablet is used to cast a spell, it cannot be used again until the next dawn. |
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Ring of Spell Turning (/w minor Guardian property) | legendary | PS-DC-PANDORA-ROTU-S2-00C | Show | |||
Notes:
Ring, legendary (requires attunement) While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. Flavor |