Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Lavender’s Scent (Longbow of Melodies with minor Guardian property) very_rare FR-DC-PANDORA-JWEI-10 Show
Notes:

Weapon (longbow), very rare (requires attunement)

Flavor
This longbow, fashioned in the likeness of a harp, emanates a soothing aroma of lavender when its strings are strummed. It is said that those who fall asleep while enchanted by its melodies are blessed with tranquil dreams, free from the burdens of the waking world.

Krahhauran Fork (Pike +3) very_rare DDAL07-10 Fire, Ash, and Ruin Show
Notes:

Krahhauran Fork (Pike +3)

weapon, very rare, martial weapon, melee weapon, major tier

Value/Weight: 18 lb.

Details: 1d10 piercing - heavy, reach, two-handed

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Forged of black, pitted iron, the haft of this double-tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Dwarven Plate very_rare Trade Log Show
Notes:

Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Control, Combat, Warding, Str 15 Required, Stealth Disadvantage

Tome of Clear Thought very_rare CCC-HULB03-02 Dead Canaries Show
Spellguard Shield (w/ minor Harmonius property) very_rare FR-DC-TT-301 Seelie, Rabbit, Tricks are for Fools Show
Notes:

Minor Property: Harmonius
This darkwood shield is infused with Neothelid tentacles

Tome of Leadership and Influence very_rare CCC-ROZK-0102 Zhentarim’s Lament Show
Notes:

Wondrous item, very rare

The red leather that covers this tome is embossed with a smiling man with a third eye.

Tempest Spark (Absorbing Tattoo, Lightning w guardian property) very_rare Trade Log Show
Longbow of Melodies very_rare FR-DC-PLD-LCM-01 (Playtest) Show
Tome of Leadership and Understanding very_rare DDHC-TYP Tomb of Horrors Show
Notes:

Wondrous item, very rare

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) very_rare SJ-DC-PANDORA-JWEI-02A (Playtest) Show
Notes:

Wondrous Item, Very rare

Flavor
This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.

It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.

Carpet of Flying 6x9 very_rare SJ-DC-DFA-01 Moonshot Show
Aerdrie's Cloak of Scintillating Colours very_rare FR-DC-LIGA-01-09 Mustering for Malaeragoth and the Chaos King PLAYTEST 2 Show
Notes:

"A cloak woven by Aerdrie Faenya to commemorate the birth of a new god. Flickering colours dazzle those who gaze into it; you could name at least 29 of them."

Orcus Wand Splinter (Staff of Striking) very_rare SJ-DC-TRIDEN-MW3 Destination Unknown Show
Notes:

Staff, Very Rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. This item is found in the Dungeon Master’s Guide, pg. 203.

Harmonious. Attuning to the item takes only 1 minute.

This staff is a large splinter of bone from the Wand of Orcus that broke off during the clash aboard the Airship Carrier Medusa. It radiates with overwhelming energy and clings to whomever touches it, shortening the time it takes to attune to it.

A Maple Leaf Amulet (Amulet of the Devout, +3 w Temperate) very_rare FR-DC-JWEI-SIDESTORIES-01 Tears Fall in Autumn Show
Notes:

This is a gift filled with the love of a grandmother to her grandson. As long as you wear this amulet, the warmth of autumn will always accompany you

Yellow Fungi (Ghost Step Tattoo with the Delver Property) very_rare SJ-DC-PANDORA-JWEI-03A Episode III: Astheneia (Playtest) Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)

Flavor
This fungi, when held onto your skin, dissolves and forms a pattern of mycorrhizal network.

Aerdrie's Cloak of Scintillating Colour very_rare Trade Log Show
Bag of Devouring very_rare CCC-FC3-03 The Fun House Show
Notes:

Wondrous Item, Very Rare

This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional
creature. Turning the bag inside out closes the orifice.

The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.

Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….

This item can be found in the Dungeon Master’s Guide.

Greatsword +3 very_rare Trade Log Show
Notes:

The greatsword is silver.

Glaive +3 very_rare DDAL05-18 - The Mysterious Isle Show
Dragon's Glory (Staff of Striking, minor sentinel property detecting aberrations) very_rare SJ-DC-ROTU-05 Return of the Unknown Part I Show
Notes:

Staff, very rare (requires attunement)

This staff bears the carving of an amethyst dragon’s head at the tip. Whenever an aberration comes within 120 feet of it, the dragon’s eyes flares purple.