Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Rod of Alertness
very_rare
DDAL00-03 Those That Came Before (T3)
Show
Notes:
Rod, very rare (requires attunement)
This rod has a flanged head and the following Properties.
Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for Initiative.
Spells. While holding the rod, you can use an Action to cast one of the following Spells from it: Detect Evil and Good, Detect Magic, Detect Poison and Disease, or see Invisibility.
Protective Aura. As an Action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and Saving Throws and can sense the Location of any Invisible Hostile creature that is also in the bright light.
The rod’s head stops glowing and the Effect ends after 10 minutes, or when a creature uses an Action to pull the rod from the ground. This property can’t be used again until the next dawn.
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Notes: Set: Strength Score, Buff, Belt
Glaive +3
very_rare
DDAL05-18 - The Mysterious Isle
Show
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Notes: Set: Strength Score, Buff, Belt
Orcus Wand Splinter (Staff of Striking)
very_rare
SJ-DC-TRIDEN-MW3 Destination Unknown
Show
Notes:
Staff, Very Rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. This item is found in the Dungeon Master’s Guide, pg. 203.
Harmonious. Attuning to the item takes only 1 minute.
This staff is a large splinter of bone from the Wand of Orcus that broke off during the clash aboard the Airship Carrier Medusa. It radiates with overwhelming energy and clings to whomever touches it, shortening the time it takes to attune to it.
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property)
very_rare
SJ-DC-PANDORA-JWEI-02A (Playtest)
Show
Notes:
Wondrous Item, Very rare
Flavor
This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.
It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.
Militiades' Shield (Shield+3)
very_rare
Trade Log
Show
Tome of Leadership and Influence
very_rare
CCC-ROZK-0102 Zhentarim’s Lament
Show
Notes:
Wondrous item, very rare
The red leather that covers this tome is embossed with a smiling man with a third eye.
Scarab of Protection
legendary
Trade Log
Show
Ilsensine's Grasp (Plate Armor, +3 with Strange property)
legendary
PS-DC-PANDORA-ROTU-S2-00A (Playtest)
Show
Notes:
Wondrous Item, Legendary
Flavor
This armor is made fully from tentacles of the mind flayers, shrouded in fluids of cerebrals, and magically touched by Ilsensine, the god of illithids.
Inra's Personal Scarf (Platinum Scarf)
legendary
PS-DC-STRAT-UNDEAD-05 - Return of the Dragon
Show
Notes:
Wondrous Item, Legendary (Requires Attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute.
Ring of Spell Turning (/w minor Guardian property)
legendary
PS-DC-PANDORA-ROTU-S2-00C
Show
Notes:
Ring, legendary (requires attunement)
While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
Flavor
Everchanging is a tool forged by Gond, the god of crafting, smithing, and inventiveness. It takes on the form of a key and can easily morph into other tools if needed.
Belt of Storm Giant Strength
legendary
Trade Log
Show
Thread of the Weave (Ring of Spell Turning)
legendary
PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing
Show
Notes:
Ring, legendary.
Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Studded Leather Armor +3 w/ minor Beacon property
legendary
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
Show
Notes:
"These leather still have embers on them from the fire plane."
Plate Armor +3 (minor Guardian property)
legendary
PS-DC-AUG-01 - Celestia Has Fallen
Show
Notes:
Magic Items:
+3 Plate Armor
Armor (Plate Armor), Legendary
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.
The First Sword (Ascendant Amethyst Dragon's Wrath Longsword)
legendary
Trade Log
Show
Notes:
Legendary
Weapon (Any), Rarity Varies (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. Ascendant (Legendary). The Ascendant weapon has the Slumbering property, and it improves on the Stirring and Wakened properties. The bonus to attack and damage rolls increases to +3, and the extra damage dealt by the weapon increases to 3d6. The cone of destructive energy the weapon creates increases to a 60-foot cone, the save DC increases to 18, and the damage increases to 12d6.
Name | Rarity ▲ | Location | Table | Result | Source | |
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Rod of Alertness | very_rare | DDAL00-03 Those That Came Before (T3) | Show | |||
Notes:
Rod, very rare (requires attunement) This rod has a flanged head and the following Properties. Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for Initiative. Spells. While holding the rod, you can use an Action to cast one of the following Spells from it: Detect Evil and Good, Detect Magic, Detect Poison and Disease, or see Invisibility. Protective Aura. As an Action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and Saving Throws and can sense the Location of any Invisible Hostile creature that is also in the bright light. The rod’s head stops glowing and the Effect ends after 10 minutes, or when a creature uses an Action to pull the rod from the ground. This property can’t be used again until the next dawn. |
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Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Notes: Set: Strength Score, Buff, Belt |
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Glaive +3 | very_rare | DDAL05-18 - The Mysterious Isle | Show | |||
Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Notes: Set: Strength Score, Buff, Belt |
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Orcus Wand Splinter (Staff of Striking) | very_rare | SJ-DC-TRIDEN-MW3 Destination Unknown | Show | |||
Notes:
Staff, Very Rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. This item is found in the Dungeon Master’s Guide, pg. 203. Harmonious. Attuning to the item takes only 1 minute. This staff is a large splinter of bone from the Wand of Orcus that broke off during the clash aboard the Airship Carrier Medusa. It radiates with overwhelming energy and clings to whomever touches it, shortening the time it takes to attune to it. |
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Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) | very_rare | SJ-DC-PANDORA-JWEI-02A (Playtest) | Show | |||
Notes:
Wondrous Item, Very rare Flavor It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat. |
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Militiades' Shield (Shield+3) | very_rare | Trade Log | Show | |||
Tome of Leadership and Influence | very_rare | CCC-ROZK-0102 Zhentarim’s Lament | Show | |||
Notes:
Wondrous item, very rare The red leather that covers this tome is embossed with a smiling man with a third eye. |
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Scarab of Protection | legendary | Trade Log | Show | |||
Ilsensine's Grasp (Plate Armor, +3 with Strange property) | legendary | PS-DC-PANDORA-ROTU-S2-00A (Playtest) | Show | |||
Notes:
Wondrous Item, Legendary Flavor |
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Inra's Personal Scarf (Platinum Scarf) | legendary | PS-DC-STRAT-UNDEAD-05 - Return of the Dragon | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement) This scarf is made of sturdy cloth and covered in platinum-colored scales. Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points. Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage. Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons. Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute. |
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Ring of Spell Turning (/w minor Guardian property) | legendary | PS-DC-PANDORA-ROTU-S2-00C | Show | |||
Notes:
Ring, legendary (requires attunement) While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. Flavor |
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Belt of Storm Giant Strength | legendary | Trade Log | Show | |||
Thread of the Weave (Ring of Spell Turning) | legendary | PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing | Show | |||
Notes:
Ring, legendary. Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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Studded Leather Armor +3 w/ minor Beacon property | legendary | PS-DC-ELEMENT-DEATH-02 And Then They Attacked | Show | |||
Notes:
"These leather still have embers on them from the fire plane." |
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Plate Armor +3 (minor Guardian property) | legendary | PS-DC-AUG-01 - Celestia Has Fallen | Show | |||
Notes:
Magic Items: |
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The First Sword (Ascendant Amethyst Dragon's Wrath Longsword) | legendary | Trade Log | Show | |||
Notes:
Legendary |