Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Studded Leather Armor +2
very_rare
CCC-TRI-23 Sub Rosa
Show
Notes:
Armor (studded leather), very rare
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.
You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding
Aerdrie's Cloak of Scintillating Colour
very_rare
Trade Log
Show
Animated Shield
very_rare
Purchase Log
Show
Bitter Wrath (Frost Brand Rapier)
very_rare
DDAL07-09 Unusual Opposition
Show
Notes:
Martial Weapon, Melee Weapon, Major, Very Rare (Requires Attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Glaive +3
very_rare
DDAL05-18 - The Mysterious Isle
Show
Rod of Alertness
very_rare
DDAL00-03 Those That Came Before (T3)
Show
Notes:
Rod, very rare (requires attunement)
This rod has a flanged head and the following Properties.
Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for Initiative.
Spells. While holding the rod, you can use an Action to cast one of the following Spells from it: Detect Evil and Good, Detect Magic, Detect Poison and Disease, or see Invisibility.
Protective Aura. As an Action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and Saving Throws and can sense the Location of any Invisible Hostile creature that is also in the bright light.
The rod’s head stops glowing and the Effect ends after 10 minutes, or when a creature uses an Action to pull the rod from the ground. This property can’t be used again until the next dawn.
Militiades' Shield (Shield+3)
very_rare
Trade Log
Show
Robe of Stars
very_rare
Trade Log
Show
Ring of Regeneration
very_rare
Trade Log
Show
Tome of Leadership and Influence
very_rare
Trade Log
Show
Tiamat's Wrath (Rod of Hellish Flame w Loud Property)
very_rare
PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST)
Show
Notes:
Rod, very rare (requires attunement by a Spellcaster)
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have resistance to fire and necrotic damage.
Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
Flavor
This rod's head is crafted with immaculate attention given to ensure every single details of Tiamat's five heads are captured as the creator's dream of the dragon queen. One could say that this is a love letter, a praise of her glory, a desire, and utmost dedication of oneself to the dragon queen. When the attuned user activates the rod's property, the five head lets out a mighty roar said to sound exactly like Tiamat's fury.
Glaive of the Night (Vorpal Glaive with Guardian property)
legendary
PS-DC-PANDORA-JWEI-S2-03 (playtest)
Show
Notes:
Flavor:
The glaive is forged under the moonlight by Gond and infused with the energy of Selune. Its blade is purposely extended and curved into the shape of a crescent moon. The blade can also be folded into itself which ensures that the weapon can be carried around without much trouble. Sculpted onto its body is the family name ‘Moonshire’. Everytime it is swung, traces of moonlight can be seen in its trail.
Inra's Personal Scarf (Platinum Scarf)
legendary
PS-DC-STRAT-UNDEAD-05 - Return of the Dragon
Show
Notes:
Wondrous Item, Legendary (Requires Attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute.
Nature's Wrath (Holy Avenger Rapier, Harmonious)
legendary
FR-DC-DUCKS-OS - Every act of creation is first an act of destruction (PLAYTEST)
Show
Notes:
Weapon (Rapier), Legendary (requires Attunement by a Paladin)
Flavor Text: This weapon's blade contains the remnant of a nature elemental causing its color to alter erratically from the following colors black, blue, red, sapphire, and white.
Minor Property: Harmonious. Attuning to this item takes only 1 minute.
Studded Leather Armor +3 w/ minor Beacon property
legendary
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
Show
Notes:
"These leather still have embers on them from the fire plane."
Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property)
legendary
FR-DC-PANDORA-JWEI-S2-04 (Playtest)
Show
Notes:
Flavor:
This maul’s head is sculpted to resemble the first storm giant’s ruler, King Hekaton. The edge wears and scars marking the weapon speaks about the brutal battle its previous owner has gone through with the other giants. Whenever a giant comes within range of its wielder, the maul glows and lets out sparks of electricity.
The Left Chakram of Shar (Moonblade Shortsword with Temperate Property)
legendary
FR-DC-PANDORA-JWEI-S2-07 (playtest)
Show
Notes:
Weapon (shortsword), legendary (requires attunement by a Creature of the Weapon’s Choice: In this case, a creature that worships ONLY Shar and must be attuned to and holding The Right Chakram of Shar)
Moonblade Property. A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property:
Its weapon’s bonus to attack rolls and damage roll is already increased to +3.,
When the user hits with an attack roll using the moonblade, they deal 3d6 force damage on a hit.,
The Moonblade scores a Critical hit on a roll of 19 or 20 on the D20.,
The Moonblade has the properties of a Ring of Spell Storing.,
Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item’s Minor Property table. This Moonblade has the Temperate Property.
Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.
The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.
Personality. The chakram rarely speaks. If it did, it simply agrees and echoes what its sister, the other chakram, would have possibly said.
Flavor: This chakram is forged in pair with the malic, sorrow, hatred, and despair of Shar all poured into its forging process. It is coated with a layer of shadow weave then folded and sharpened to an unimaginable extent. Every arc it does, every swing it takes, traces of stars can be seen in its trail. This chakram can only be wielded when her user is holding her sister, The Right Chakram of Shar
Scarab of Protection
legendary
Trade Log
Show
First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property)
legendary
PS-DC-PANDORA-JWEI-S2-05 (Playtest)
Show
Notes:
Wondrous Item, legendary (requires attunement by a wizard)
This book has a desiccated tongue pinned to its front cover. Five of these tomes exist, and it’s unknown which one is the original. The tongue on the first Tome of the Stilled Tongue belonged to a treacherous former servant of the lich Vecna. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank.
While attuned to this item, you can use it as a Spellbook and an Arcane Focus. In addition, while holding the tome, you can take a Bonus Action to cast a spell you have written in this tome, without expending a spell slot or using any Verbal or Somatic components. Once used, this property of the tome can’t be used again until the next dawn.
Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased.
Vecna watches anyone using this tome and can write cryptic messages in it. These messages typically fade away after they are read.
Flavor
The first book of Mystryl emits a divine green glow when in use. The symbol of Mystryl is carved into the front. Three of such books exist and the full extent of their capabilities are unknown. You may request the book to perform a task for you (at DM’s discretion), however the book may or may not reject your request. If it does, a heavy price is expected.
Ilsensine's Grasp (Plate Armor, +3 with Strange property)
legendary
PS-DC-PANDORA-ROTU-S2-00A (Playtest)
Show
Notes:
Wondrous Item, Legendary
Flavor
This armor is made fully from tentacles of the mind flayers, shrouded in fluids of cerebrals, and magically touched by Ilsensine, the god of illithids.
Name | Rarity ▲ | Location | Table | Result | Source | |
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Studded Leather Armor +2 | very_rare | CCC-TRI-23 Sub Rosa | Show | |||
Notes:
Armor (studded leather), very rare This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly. You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding |
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Aerdrie's Cloak of Scintillating Colour | very_rare | Trade Log | Show | |||
Animated Shield | very_rare | Purchase Log | Show | |||
Bitter Wrath (Frost Brand Rapier) | very_rare | DDAL07-09 Unusual Opposition | Show | |||
Notes:
Martial Weapon, Melee Weapon, Major, Very Rare (Requires Attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. |
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Glaive +3 | very_rare | DDAL05-18 - The Mysterious Isle | Show | |||
Rod of Alertness | very_rare | DDAL00-03 Those That Came Before (T3) | Show | |||
Notes:
Rod, very rare (requires attunement) This rod has a flanged head and the following Properties. Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for Initiative. Spells. While holding the rod, you can use an Action to cast one of the following Spells from it: Detect Evil and Good, Detect Magic, Detect Poison and Disease, or see Invisibility. Protective Aura. As an Action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and Saving Throws and can sense the Location of any Invisible Hostile creature that is also in the bright light. The rod’s head stops glowing and the Effect ends after 10 minutes, or when a creature uses an Action to pull the rod from the ground. This property can’t be used again until the next dawn. |
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Militiades' Shield (Shield+3) | very_rare | Trade Log | Show | |||
Robe of Stars | very_rare | Trade Log | Show | |||
Ring of Regeneration | very_rare | Trade Log | Show | |||
Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
Tiamat's Wrath (Rod of Hellish Flame w Loud Property) | very_rare | PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST) | Show | |||
Notes:
Rod, very rare (requires attunement by a Spellcaster) This rod can be used as an arcane focus. While holding this rod, you gain the following benefits: Hellish Resistance. You have resistance to fire and necrotic damage. Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn. Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn. Flavor |
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Glaive of the Night (Vorpal Glaive with Guardian property) | legendary | PS-DC-PANDORA-JWEI-S2-03 (playtest) | Show | |||
Notes:
Flavor: |
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Inra's Personal Scarf (Platinum Scarf) | legendary | PS-DC-STRAT-UNDEAD-05 - Return of the Dragon | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement) This scarf is made of sturdy cloth and covered in platinum-colored scales. Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points. Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage. Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons. Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute. |
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Nature's Wrath (Holy Avenger Rapier, Harmonious) | legendary | FR-DC-DUCKS-OS - Every act of creation is first an act of destruction (PLAYTEST) | Show | |||
Notes:
Weapon (Rapier), Legendary (requires Attunement by a Paladin) Flavor Text: This weapon's blade contains the remnant of a nature elemental causing its color to alter erratically from the following colors black, blue, red, sapphire, and white. |
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Studded Leather Armor +3 w/ minor Beacon property | legendary | PS-DC-ELEMENT-DEATH-02 And Then They Attacked | Show | |||
Notes:
"These leather still have embers on them from the fire plane." |
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Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property) | legendary | FR-DC-PANDORA-JWEI-S2-04 (Playtest) | Show | |||
Notes:
Flavor: |
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The Left Chakram of Shar (Moonblade Shortsword with Temperate Property) | legendary | FR-DC-PANDORA-JWEI-S2-07 (playtest) | Show | |||
Notes:
Weapon (shortsword), legendary (requires attunement by a Creature of the Weapon’s Choice: In this case, a creature that worships ONLY Shar and must be attuned to and holding The Right Chakram of Shar) Moonblade Property. A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property: Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item’s Minor Property table. This Moonblade has the Temperate Property. Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator. The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep. Flavor: This chakram is forged in pair with the malic, sorrow, hatred, and despair of Shar all poured into its forging process. It is coated with a layer of shadow weave then folded and sharpened to an unimaginable extent. Every arc it does, every swing it takes, traces of stars can be seen in its trail. This chakram can only be wielded when her user is holding her sister, The Right Chakram of Shar |
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Scarab of Protection | legendary | Trade Log | Show | |||
First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property) | legendary | PS-DC-PANDORA-JWEI-S2-05 (Playtest) | Show | |||
Notes:
Wondrous Item, legendary (requires attunement by a wizard) While attuned to this item, you can use it as a Spellbook and an Arcane Focus. In addition, while holding the tome, you can take a Bonus Action to cast a spell you have written in this tome, without expending a spell slot or using any Verbal or Somatic components. Once used, this property of the tome can’t be used again until the next dawn. Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased. Vecna watches anyone using this tome and can write cryptic messages in it. These messages typically fade away after they are read. Flavor |
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Ilsensine's Grasp (Plate Armor, +3 with Strange property) | legendary | PS-DC-PANDORA-ROTU-S2-00A (Playtest) | Show | |||
Notes:
Wondrous Item, Legendary Flavor |