Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Tome of Clear Thought very_rare CCC-HULB03-02 Dead Canaries Show
Spellguard Shield (w/ minor Harmonius property) very_rare FR-DC-TT-301 Seelie, Rabbit, Tricks are for Fools Show
Notes:

Minor Property: Harmonius
This darkwood shield is infused with Neothelid tentacles

Dread Helm (minor Illusion property) common FR-DC-TT-301 Seelie, Rabbit, Tricks are for Fools Show
Notes:

Dread Helm
Minor Property: Illusion
This dread helm looks like head of Harengon

Tempest Spark (Absorbing Tattoo, Lightning w guardian property) very_rare Trade Log Show
Longbow of Melodies very_rare FR-DC-PLD-LCM-01 (Playtest) Show
Fix-A-Ton 3000 (All Purpose Tool +3) very_rare PS-DC-PHP-CKA2-TEST: Qubicorubikonomicon Show
Notes:

Wondrous item, very rare (+3) (requires attunement by an artificer)

This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool's rarity.

As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated

This proto-screwdriver was created by a gnome toymaker from Toril. Beautifully engraved on this item's handle is the phrase "for plans best laid".

Source: Tasha's Cauldron of Everything

Commemorative Clockwork Amulet (Clockwork Amulet) common PS-DC-PHP-CKA2-TEST: Qubicorubikonomicon Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Hidden Message. A small button can be found on the right side of the clock. When pressed, the clock glows and a small voice will count the number of years remaining until the next Great Modron March.

This clockwork amulet was created to commemorate the last Great Modron March. It is a very common item being sold in shops in the Gate-Town of Automata.

Carpet of Flying 6x9 very_rare SJ-DC-DFA-01 Moonshot Show
Aerdrie's Cloak of Scintillating Colours very_rare FR-DC-LIGA-01-09 Mustering for Malaeragoth and the Chaos King PLAYTEST 2 Show
Notes:

"A cloak woven by Aerdrie Faenya to commemorate the birth of a new god. Flickering colours dazzle those who gaze into it; you could name at least 29 of them."

Orb of Direction common FR-DC-LIGA-01-09 Mustering for Malaeragoth and the Chaos King PLAYTEST 2 Show
Notes:

Wondrous item, common

While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane.

Godlen Apple (Astromancy Archive) rare SJ-DC-ECHO-01 Starfall Show
Notes:

Wondrous item, rare (requires attunement by a wizard)

Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.

Oyang's Kettle (Decanter of Endless Water) uncommon Trade Log Show
Ilsensine's Grasp (Plate Armor, +3 with Strange property) legendary PS-DC-PANDORA-ROTU-S2-00A (Playtest) Show
Notes:

Wondrous Item, Legendary

Flavor
This armor is made fully from tentacles of the mind flayers, shrouded in fluids of cerebrals, and magically touched by Ilsensine, the god of illithids.

Aerdrie's Cloak of Scintillating Colour very_rare Trade Log Show
Brooch of Shieldin uncommon Trade Log Show
Belt of Storm Giant Strength legendary Trade Log Show
Thread of the Weave (Ring of Spell Turning) legendary PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing Show
Notes:

Ring, legendary.

Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Piece of the Moon (Clockwork Amulet) common PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing Show
Notes:

Wondrous item, common

Flavor:
A piece of solid moonlight inside a spherical lattice of solid divine threads. An elven song can be heard whenever its magic is used. This item has the Language (Elven) minor property: The bearer can speak and understand Elven while the item is on the bearer's person.

Glaive +3 very_rare DDAL05-18 - The Mysterious Isle Show
Inra's Personal Scarf (Platinum Scarf) legendary PS-DC-STRAT-UNDEAD-05 - Return of the Dragon Show
Notes:

Wondrous Item, Legendary (Requires Attunement)

This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:

Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.

Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.

Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.

Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute.