Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Ioun Stone of Insight very_rare Trade Log Show
Yellow Robe (Robe of Stars with minor Language property) very_rare FR-DC-PANDORA-JWEI-07 Show
Notes:

Wondrous Item, very rare (requires attunement)
Flavor

This sickly yellow colored robe was once worn by one of the leaders of the Tenebrous Creed. Influence from the Far Realm was woven in to allow the wearer to understand Deep speech.

Naginata (Elven Thrower with Sentinel Giant property) very_rare FR-DC-PANDORA-JWEI-08 Show
Notes:

Weapon (spear), very rare (requires attunement by an Elf)
Flavor

This bladed weapon with a long shaft has the word 'giant's bane' carved onto it in the Wa language. Whenever a giant comes within 120 feet of it, the blade glows red.

Lavender’s Scent (Longbow of Melodies with minor Guardian property) very_rare FR-DC-PANDORA-JWEI-10 Show
Notes:

Weapon (longbow), very rare (requires attunement)

Flavor
This longbow, fashioned in the likeness of a harp, emanates a soothing aroma of lavender when its strings are strummed. It is said that those who fall asleep while enchanted by its melodies are blessed with tranquil dreams, free from the burdens of the waking world.

Shyranna's Folly (Oathbow w/ Language minor property) very_rare CCC-OCC-01 Red War: Housekeeping Show
Notes:

Weapon, very rare, requires attunement

When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use
this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have
wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven
days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip.

Language minor property. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”.

Helm of Brilliance very_rare DDHC-TYP Tomb of Horrors Show
Notes:

(3 Diamonds, 13 Rubies, 20 Fire Opals, 19 Opals)

Wondrous item, very rare (requires attunement)

This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from The Helm crumbles to dust. When all the gems are removed or destroyed, The Helm loses its magic.

You gain the following benefits while wearing it:

You can use an action to cast one of the following Spells (save DC 18), using one of the helm’s gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from The Helm.
As long as it has at least one Diamond, The Helm emits dim light in a 30-foot radius when at least one Undead is within that area. Any Undead that starts its turn in that area takes 1d6 radiant damage.
As long as The Helm has at least one ruby, you have Resistance to fire damage.
As long as The Helm has at least one fire opal, you can use an action and speak a Command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a Bonus Action to speak the Command word again or until you drop or stow the weapon.

Roll a d20 if you are wearing The Helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, The Helm emits beams of light from its remaining gems. Each creature within 60 feet of The Helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in The Helm. The Helm and its gems are then destroyed.

Oathbroken Avenger (Short Sword +3 w/ minor Sentinel property) very_rare PS-DC-NOS-04, Goddess, Interrupted Show
Notes:

Short Sword +3 (Sentinel: Fey). "This weapon was once the holy avenger of an ancients paladin. It has since broken and been repaired, losing it's special properties but not its edge. The hilt is clearly that of a holy avenger, but the blade is shattered and covered in markings where it was reassembled."

Tome of Clear Thought very_rare CCC-HULB03-02 Dead Canaries Show
Spellguard Shield (w/ minor Harmonius property) very_rare FR-DC-TT-301 Seelie, Rabbit, Tricks are for Fools Show
Notes:

Minor Property: Harmonius
This darkwood shield is infused with Neothelid tentacles

Gold Dragon Scale Mail very_rare Claiming of S11B (or C?) Service Award Show
Notes:

Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn.

Tempest Spark (Absorbing Tattoo, Lightning w guardian property) very_rare Trade Log Show
Longbow of Melodies very_rare FR-DC-PLD-LCM-01 (Playtest) Show
Fix-A-Ton 3000 (All Purpose Tool +3) very_rare PS-DC-PHP-CKA2-TEST: Qubicorubikonomicon Show
Notes:

Wondrous item, very rare (+3) (requires attunement by an artificer)

This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool's rarity.

As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated

This proto-screwdriver was created by a gnome toymaker from Toril. Beautifully engraved on this item's handle is the phrase "for plans best laid".

Source: Tasha's Cauldron of Everything

Studded Leather Armor +2 very_rare CCC-TRI-23 Sub Rosa Show
Notes:

Armor (studded leather), very rare

This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.

You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding

Carpet of Flying 6x9 very_rare SJ-DC-DFA-01 Moonshot Show
Aerdrie's Cloak of Scintillating Colours very_rare FR-DC-LIGA-01-09 Mustering for Malaeragoth and the Chaos King PLAYTEST 2 Show
Notes:

"A cloak woven by Aerdrie Faenya to commemorate the birth of a new god. Flickering colours dazzle those who gaze into it; you could name at least 29 of them."

Animated Shield very_rare Purchase Log Show
Dwarven Plate very_rare Trade Log Show
Notes:

Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Control, Combat, Warding, Str 15 Required, Stealth Disadvantage

Bitter Wrath (Frost Brand Rapier) very_rare DDAL07-09 Unusual Opposition Show
Notes:

Martial Weapon, Melee Weapon, Major, Very Rare (Requires Attunement)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Aerdrie's Cloak of Scintillating Colour very_rare Trade Log Show