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Adventure Title
CCC-GHC-07 River Runs Red
CCC-GHC-07 River Runs Red
Session
25
25
Date Played
2023-01-07 21:15:00 UTC
2023-01-07 21:15:00 UTC
Levels Gained
GP +/-
743
743
Downtime +/-
10.0
10.0
Location Played
Moonsea
Moonsea
DM Name
Roy
Roy
DM DCI Number
1320763601
1320763601
Notes
Time Started: 9:15pm Time Ended: 2:45am Duration: 5.5 hours Streamed by: 5.5 hours (Ariel, Judeyy) Players: Hayabuza - Assasin Rogue 6 / Shadow Monk 6 Robert de Brus Wayne - Inquisitive Rogue 10 / Shadow Monk 6 Arabelle Grace - Life Cleric 15 Hae-Woon Jablomi - Swords Bard 8 / Battlemaster Fighter 4 / Divine Soul Sorcerer 4 Prometheus - Vengeance Paladin 16 Medusa - Fathomless Warlock 16 Nahia "Eerie" MĂriel - Alchemist Artificer 16 Advancement Options: Yes GP Reward: - 500gp per character (Furjur Downpayment) - 200gp (Ambusher Gold and Ring) - 1500gp (Pit Trap Gold and Jewelry) Total = 1700gp / 7 = 248gp + 500gp = 743gp each Consumables: Potion of Invisibility (1)
Time Started: 9:15pm Time Ended: 2:45am Duration: 5.5 hours Streamed by: 5.5 hours (Ariel, Judeyy) Players: Hayabuza - Assasin Rogue 6 / Shadow Monk 6 Robert de Brus Wayne - Inquisitive Rogue 10 / Shadow Monk 6 Arabelle Grace - Life Cleric 15 Hae-Woon Jablomi - Swords Bard 8 / Battlemaster Fighter 4 / Divine Soul Sorcerer 4 Prometheus - Vengeance Paladin 16 Medusa - Fathomless Warlock 16 Nahia "Eerie" MĂriel - Alchemist Artificer 16 Advancement Options: Yes GP Reward: - 500gp per character (Furjur Downpayment) - 200gp (Ambusher Gold and Ring) - 1500gp (Pit Trap Gold and Jewelry) Total = 1700gp / 7 = 248gp + 500gp = 743gp each Consumables: Potion of Invisibility (1)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of the Ram | Rare | true | |||
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |