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Adventure Title
CCC-ODFC02-03 - Nights Bright Dawning
CCC-ODFC02-03 - Nights Bright Dawning
Session
31
31
Date Played
2023-06-02 20:00:00 UTC
2023-06-02 20:00:00 UTC
Levels Gained
GP +/-
1666
1666
Downtime +/-
10.0
10.0
Location Played
Mulmaster
Mulmaster
DM Name
DM Tangy
DM Tangy
DM DCI Number
DCI 1320827362
DCI 1320827362
Notes
@Bounty-hunter @Gon Prie @Healing Damage @Average GWM Enjoyer @~cedb @akitoshin 10 DT Level up Opportunity (1666gp each) Consumables: Potion Of Longevity Potion Of Heroism Spell Scroll Of Dawn Spell Scroll Of Mass Cure Wounds naivara's Spellbook @~cedb 1st: cause fear, mage armor, shield 2nd: hold person, mirror image, misty step 3rd: counterspell, haste, thunder step 4th: blight, greater invisibility 5th: steel wind strike Story Awards: ***Investor in the Future*** You have declined immediate payment for an investment in Mulmaster’s future, helping the city greatly during this troubled time. Your lifestyle costs when spending downtime in Mulmaster in the future are reduced by 1 gp per day, as your investment begins to pay dividends. Additionally, your name is known among Mulmaster’s elite as someone with the city’s interests at heart. What effect this might have on future opportunities remains to be seen. ***Fate of the Recipe*** You gave the recipe for the unicorn blood potion that permitted corporeal undead to ignore the effects of sunlight to: - If you gave this rare tome to someone with whom you have an enmity (either them personally or a faction they represent), you can remove that story award and this one. - If you gave the book to someone with whom you do not have a negative relationship (either them personally or a faction they represent), you are considered to have a Favor with them, if that specific Favor is ever important. -If you attempted to destroy the book and failed, you are barred from future access to the Library of Trees. -If you instead destroyed the book, well, the knowledge is gone for now, but is knowledge ever truly lost, or merely forgotten for a time? ***Date with a Dryad*** @Gon Prie ***Agreement Resolution***: If any of the characters agree to Dusceliphe’s private demand of a date, it would happen after the adventure is resolved. It will cost them a single downtime day, during which they will need to make a DC 15 Charisma (Deception or Persuasion) check, A DC 12 skill check with a skill of their choice to represent the date activity (Athletics for a sporty date or Performance for karaoke and/or dancing are two common examples. Another option might be a Chef’s Tools check for preparing dinner). Allow the player to be creative here. If either of these checks is failed, the player is on the hook for a remove curse spell, either from their own resources or spellcasting services, and the date ends. If both checks succeed, the player needs to make a DC 15 Constitution saving throw. If they fail this saving throw, they will need to acquire a greater restoration spell from either their own resources or spellcasting services. The character who fails the saving throw has an interesting story about being stuck in a tree, while a success brings a different type of interesting story with it.
@Bounty-hunter @Gon Prie @Healing Damage @Average GWM Enjoyer @~cedb @akitoshin 10 DT Level up Opportunity (1666gp each) Consumables: Potion Of Longevity Potion Of Heroism Spell Scroll Of Dawn Spell Scroll Of Mass Cure Wounds naivara's Spellbook @~cedb 1st: cause fear, mage armor, shield 2nd: hold person, mirror image, misty step 3rd: counterspell, haste, thunder step 4th: blight, greater invisibility 5th: steel wind strike Story Awards: ***Investor in the Future*** You have declined immediate payment for an investment in Mulmaster’s future, helping the city greatly during this troubled time. Your lifestyle costs when spending downtime in Mulmaster in the future are reduced by 1 gp per day, as your investment begins to pay dividends. Additionally, your name is known among Mulmaster’s elite as someone with the city’s interests at heart. What effect this might have on future opportunities remains to be seen. ***Fate of the Recipe*** You gave the recipe for the unicorn blood potion that permitted corporeal undead to ignore the effects of sunlight to: - If you gave this rare tome to someone with whom you have an enmity (either them personally or a faction they represent), you can remove that story award and this one. - If you gave the book to someone with whom you do not have a negative relationship (either them personally or a faction they represent), you are considered to have a Favor with them, if that specific Favor is ever important. -If you attempted to destroy the book and failed, you are barred from future access to the Library of Trees. -If you instead destroyed the book, well, the knowledge is gone for now, but is knowledge ever truly lost, or merely forgotten for a time? ***Date with a Dryad*** @Gon Prie ***Agreement Resolution***: If any of the characters agree to Dusceliphe’s private demand of a date, it would happen after the adventure is resolved. It will cost them a single downtime day, during which they will need to make a DC 15 Charisma (Deception or Persuasion) check, A DC 12 skill check with a skill of their choice to represent the date activity (Athletics for a sporty date or Performance for karaoke and/or dancing are two common examples. Another option might be a Chef’s Tools check for preparing dinner). Allow the player to be creative here. If either of these checks is failed, the player is on the hook for a remove curse spell, either from their own resources or spellcasting services, and the date ends. If both checks succeed, the player needs to make a DC 15 Constitution saving throw. If they fail this saving throw, they will need to acquire a greater restoration spell from either their own resources or spellcasting services. The character who fails the saving throw has an interesting story about being stuck in a tree, while a success brings a different type of interesting story with it.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Midnight Phaeton's Horn (Pike +3) | Very Rare | true | |||
Weapon (any melee piercing), very rare You gain a +3 bonus to attack and damage rolls with this weapon, which takes the form of any melee piercing weapon of your choice (choice made when item is received and is permanent from then on). The weapon retains the glittering, pearlescent sheen and spiraling pattern of the unicorn’s horn. Additionally, anyone holding the weapon can say Phaeton to cause the weapon to glow with bright light for a radius of 20 feet and dim light for a further 20 feet. The light lasts for 1 hour or until someone holding the weapon says Midnight. Any good aligned creatures in the bright light feel slightly more at ease (no mechanical effect), as if caressed by the first rays of moonlight on a dark night. |