Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Instrument of the Bard (Anstruth Harp)
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 3 (Ascore) and Chapter 12 (Doom of the Desert)
Show
Figurine of Wondrous Power (Bronze Griffon)
very_rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Efreeti Bottle
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 3 (Ascore) and Chapter 12 (Doom of the Desert)
Show
Efficient Quiver
uncommon
DC-POA-TCW-ACW-1: First Blood
Show
Notes:
Each of the quiver's three compartments connects to an extradimensional space that allow the Quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty Arrows, bolts, or similar Objects. The midsize compartment holds up to eighteen javelins or similar Objects. The longest compartment holds up to six long Objects, such as bows, quarterstaffs, or spears.
You can draw any item the Quiver contains as if doing so from a regular Quiver or scabbard.
Ear Horn of Hearing
common
DDHC-DIA-01: Encounters in Avernus
Show
Dwarven Thrower
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 3 (Ascore) and Chapter 12 (Doom of the Desert)
Show
Dwarven Plate
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 3 (Ascore) and Chapter 12 (Doom of the Desert)
Show
Death's Head (Mace of Disruption w/ flavor)
rare
Trade Log
Show
Notes:
Flavor: This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
Special: This item has the harmonious minor property. Attuning to it takes only 1 minute.
Cloak of the Sages (Cloak of Billowing)
common
Amn
WBW-DC-ANDL-02 - The Bleeding Veil (playtest)
Show
Notes:
Wand, common
While wearing this cloak, you can use a bonus action to make it billow dramatically. This item is found in the Xanathar’s Guide to Everything.
There is an embroidered symbol of Mystryl in the corner of this black satin cloak.
In addition, the cloak has the Language minor property: The bearer can speak and understand Ancient Netherese while the item is on the bearer’s person.
Brazier of Commanding Fire Elementals
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Notes:
Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim.
Boots of Speed (with flavor)
rare
T2: DDAL6-02 - The Redemption of Kelvan
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear these boots, you can use a Bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect.
When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest.
These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish.
This item can be found in the Dungeon Master's Guide.
Black Root of Clathrus Archeri (Staff of Defense with the Wicked property)
rare
SJ-DC-PANDORA-JWEI-03A (Playtest)
Show
Notes:
Staff, rare (requires attunement)
Flavor:
This staff’s shaft is blacked and rotted with several fungi grown around it ending with a red colored clathrus archeri at its tip.
When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap.
Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act.
Armor of Necrotic Resistance
rare
DDHC-SKT Storm King’s Thunder - Chapter 3 (Ascore) and Chapter 12 (Doom of the Desert)
Show
Amulet of the Planes
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement)
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.
Notes: Teleportation, Exploration, Jewelry
Amulet of Proof Against Detection and Location
uncommon
CCC-MMT02-01 The Stuff of Memories
Show
Notes:
Requires attunement
While wearing this amulet, you are hidden from divination magic. You can’t be targeted by such magic or perceived through magical scrying sensors.
This black metal amulet is in the shape of an Obex: an upside down, two-tiered ziggurat. It hangs from a chain made from the same black metal. The chain is always cold on the skin.
Amulet of Health
rare
Waterdeep
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you wear this amulet.
Aegis of the Raven Queen (Shield, +3)
very_rare
Trade Log
Show
Notes:
Armor (shield), Very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes
out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Instrument of the Bard (Anstruth Harp) | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 3 (Ascore) and Chapter 12 (Doom of the Desert) | Show | |||
Figurine of Wondrous Power (Bronze Griffon) | very_rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Efreeti Bottle | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 3 (Ascore) and Chapter 12 (Doom of the Desert) | Show | |||
Efficient Quiver | uncommon | DC-POA-TCW-ACW-1: First Blood | Show | |||
Notes:
Each of the quiver's three compartments connects to an extradimensional space that allow the Quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty Arrows, bolts, or similar Objects. The midsize compartment holds up to eighteen javelins or similar Objects. The longest compartment holds up to six long Objects, such as bows, quarterstaffs, or spears. You can draw any item the Quiver contains as if doing so from a regular Quiver or scabbard. |
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Ear Horn of Hearing | common | DDHC-DIA-01: Encounters in Avernus | Show | |||
Dwarven Thrower | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 3 (Ascore) and Chapter 12 (Doom of the Desert) | Show | |||
Dwarven Plate | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 3 (Ascore) and Chapter 12 (Doom of the Desert) | Show | |||
Death's Head (Mace of Disruption w/ flavor) | rare | Trade Log | Show | |||
Notes:
Flavor: This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. Special: This item has the harmonious minor property. Attuning to it takes only 1 minute. |
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Cloak of the Sages (Cloak of Billowing) | common | Amn | WBW-DC-ANDL-02 - The Bleeding Veil (playtest) | Show | ||
Notes:
Wand, common While wearing this cloak, you can use a bonus action to make it billow dramatically. This item is found in the Xanathar’s Guide to Everything. There is an embroidered symbol of Mystryl in the corner of this black satin cloak. In addition, the cloak has the Language minor property: The bearer can speak and understand Ancient Netherese while the item is on the bearer’s person. |
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Brazier of Commanding Fire Elementals | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Notes:
|
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Boots of Speed (with flavor) | rare | T2: DDAL6-02 - The Redemption of Kelvan | Show | |||
Notes:
Wondrous Item, rare (requires attunement) While you wear these boots, you can use a Bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest. These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish. This item can be found in the Dungeon Master's Guide. |
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Black Root of Clathrus Archeri (Staff of Defense with the Wicked property) | rare | SJ-DC-PANDORA-JWEI-03A (Playtest) | Show | |||
Notes:
Staff, rare (requires attunement) Flavor: When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap. Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act. |
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Armor of Necrotic Resistance | rare | DDHC-SKT Storm King’s Thunder - Chapter 3 (Ascore) and Chapter 12 (Doom of the Desert) | Show | |||
Amulet of the Planes | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence. Notes: Teleportation, Exploration, Jewelry |
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Amulet of Proof Against Detection and Location | uncommon | CCC-MMT02-01 The Stuff of Memories | Show | |||
Notes:
Requires attunement While wearing this amulet, you are hidden from divination magic. You can’t be targeted by such magic or perceived through magical scrying sensors. This black metal amulet is in the shape of an Obex: an upside down, two-tiered ziggurat. It hangs from a chain made from the same black metal. The chain is always cold on the skin. |
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Amulet of Health | rare | Waterdeep | Trade Log | Show | ||
Notes:
Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you wear this amulet. |
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Aegis of the Raven Queen (Shield, +3) | very_rare | Trade Log | Show | |||
Notes:
Armor (shield), Very rare This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC. |