Show Log Entry
Adventure Title
DDHC-TYP-WPM White Plume Mountain (sessions 1, 2, and 3)
DDHC-TYP-WPM White Plume Mountain (sessions 1, 2, and 3)
Session
5
5
Date Played
2021-08-21 20:00:00 UTC
2021-08-21 20:00:00 UTC
Levels Gained
1
1
GP +/-
240
240
Downtime +/-
20.0
20.0
Location Played
White Plume Mountain
White Plume Mountain
DM Name
Ripped Psyduck
Ripped Psyduck
DM DCI Number
3320806600
3320806600
Notes
DDHC-TYP - Tales from the Yawning Portal (Chapter 4:White Plume Mountain) Session 1 Players (Same for all 3 Sessions): @Hunyooooo | Dok Kaka Iba@The Art of Get Me Out | Leafy The Turtle@Mr. Meme | Wile Din@Aer | Vespa Hymn@PeanutBudderJ | Ferrous Paia@Vin23 | Vindi Vall@dgarmsen | Enrile Consumables: Potion of Mind Reading Potion of Flying Spell Scroll of Conjure Minor Elementals Spell Scroll of Dispel Magic Spell Scroll of Fear Spell Scroll of Hold Person Spell Scroll of Magic Mouth Magic Items: +1 Chain mail Armor, rare Others: (Ponce) Snarla's Spellbook -1st level: magic missile, shield, thunderwave -2nd level: mirror image, web -3rd level: dispel magic, fear, haste, stinking cloud DDHC-TYP - Tales from the Yawning Portal (Chapter 4:White Plume Mountain) Session 2 Hours Ran: 2 (22:00-24:00) Magic Items: Stone of Good Luck Wonderous item, uncommon (requires attunement) Boots of Striding and Springing Wondrous Item, uncommon (requires attunement) Goggles of Night Wondrous Item, uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 4: White Plume Mountain) Session 3 Hours Ran: 4 (00:00-4:00) Consumables: Scroll of Protection (Fiends) Magic Items: Potion of Greater Healing potion, uncommon Ring of Protection wonderous item, rare (requires attunement) Ring of Spell Storing wonderous item, rare (requires attunement) Armor of Vulnerability (slashing) Armor (plate), rare (requires attunement) Story Awards: ***First Weapon Returned*** Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. (2 Superior Potions of Healing, 1 Potion fo Invulnerability, 1 Potion of Heroism, 1 Potion of Water Breathing) ***Second Weapon Returned*** Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. ***Third Weapon Returned*** The Lich King's Blessing(Under my table only or on cool Dungeon Masters, no mechanical benefit just a cool name) Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions. Rewards 1. 2 Superior Potions of Healing, 1 Potion fo Invulnerability, 1 Potion of Heroism, 1 Potion of Water Breathing 2. Necklace of Prayer Beads (rolled 6 - Bless, 13 - Greater Restoration, 11 2nd Level Cure Wounds, 7 - Bless, 4 - Bless, 16 - Greater Restoration) 3. Blessing of Protection
DDHC-TYP - Tales from the Yawning Portal (Chapter 4:White Plume Mountain) Session 1 Players (Same for all 3 Sessions): @Hunyooooo | Dok Kaka Iba@The Art of Get Me Out | Leafy The Turtle@Mr. Meme | Wile Din@Aer | Vespa Hymn@PeanutBudderJ | Ferrous Paia@Vin23 | Vindi Vall@dgarmsen | Enrile Consumables: Potion of Mind Reading Potion of Flying Spell Scroll of Conjure Minor Elementals Spell Scroll of Dispel Magic Spell Scroll of Fear Spell Scroll of Hold Person Spell Scroll of Magic Mouth Magic Items: +1 Chain mail Armor, rare Others: (Ponce) Snarla's Spellbook -1st level: magic missile, shield, thunderwave -2nd level: mirror image, web -3rd level: dispel magic, fear, haste, stinking cloud DDHC-TYP - Tales from the Yawning Portal (Chapter 4:White Plume Mountain) Session 2 Hours Ran: 2 (22:00-24:00) Magic Items: Stone of Good Luck Wonderous item, uncommon (requires attunement) Boots of Striding and Springing Wondrous Item, uncommon (requires attunement) Goggles of Night Wondrous Item, uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 4: White Plume Mountain) Session 3 Hours Ran: 4 (00:00-4:00) Consumables: Scroll of Protection (Fiends) Magic Items: Potion of Greater Healing potion, uncommon Ring of Protection wonderous item, rare (requires attunement) Ring of Spell Storing wonderous item, rare (requires attunement) Armor of Vulnerability (slashing) Armor (plate), rare (requires attunement) Story Awards: ***First Weapon Returned*** Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. (2 Superior Potions of Healing, 1 Potion fo Invulnerability, 1 Potion of Heroism, 1 Potion of Water Breathing) ***Second Weapon Returned*** Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. ***Third Weapon Returned*** The Lich King's Blessing(Under my table only or on cool Dungeon Masters, no mechanical benefit just a cool name) Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions. Rewards 1. 2 Superior Potions of Healing, 1 Potion fo Invulnerability, 1 Potion of Heroism, 1 Potion of Water Breathing 2. Necklace of Prayer Beads (rolled 6 - Bless, 13 - Greater Restoration, 11 2nd Level Cure Wounds, 7 - Bless, 4 - Bless, 16 - Greater Restoration) 3. Blessing of Protection
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Protection | Rare | true | |||
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring. | |||||
Necklace of Prayer Beads | Rare | true | |||
Requires Attunement by a Cleric, Druid, or Paladin This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. d20 — Bead Name — Spell: 1-6 — Blessing — Bless 7-12 — Curing — Cure Wounds (2nd level) or Lesser Restoration 13-16 — Favor — Greater Restoration 17-18 — Smiting — Branding Smite 19 — Summons — Planar Ally Rolled: (rolled 6 - Bless, 13 - Greater Restoration, 11 2nd Level Cure Wounds, 7 - Bless, 4 - Bless, 16 - Greater Restoration) 20 — Wind walking — Wind Walk |