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Date Played
2021-09-06 17:36:00 UTC
2021-09-06 17:36:00 UTC
Downtime
Notes
Module of origin: DDEX3-03 The Occupation of Szith Morcane (Traded under the same table) Player name: WillfulDisregard#1567 Character name: Lillibell Pharghurst Blosom Item traded: Driftwood Staff (Staff of Healing) (Rare) Item received: Staff of Swarming Insects (Rare)
Module of origin: DDEX3-03 The Occupation of Szith Morcane (Traded under the same table) Player name: WillfulDisregard#1567 Character name: Lillibell Pharghurst Blosom Item traded: Driftwood Staff (Staff of Healing) (Rare) Item received: Staff of Swarming Insects (Rare)
Traded Magic Item
Staff of Healing
Rare
Staff, rare (requires attunement by a Bard, Cleric, or Druid)
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
Notes: Bard, Cleric, or Druid, Healing
Received Magic Item
Staff of Swarming Insects
Rare
Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard
This staff has 10 Charges and regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a Swarm of Insects consumes and destroys the staff, then disperses.
Spells: While holding the staff, you can use an action to expend some of its Charges to cast one of the following Spells from it, using your spell save DC: Giant Insect (4 charges) or Insect Plague (5 charges).
Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the Effect.