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Adventure Title
CCC-RPS-03 Fenaria's Gambit
Session
25
Date Played
2023-02-18 12:00:00 UTC
Levels Gained
GP +/-
7143
Downtime +/-
10.0
Location Played
Mulmaster
DM Name
Ariel
DM DCI Number
23456789087
Notes
Adventurers: Oswald 16 Barbarian, Carlito Fighter Wizard 14 , Henleigh Sorlock 11, Vinci 16 Wizard, Ren Fighter Ranger 16, Adele Cleric 16, Yarys Sorlock 16 Consumables: scroll of mind blank Scroll of Teleportation Circle Potion of Heroism Story Awards: ***Enemy of my Enemy*** You collaborated with Sovad Klim to thwart the Cult of Glaugrax's plans, and helped him to seize the alien being's unfathomable power in the process.Sovad promises that he will return the favor at a later date, but whether the reckless young wizard lives long enough to fulfill his promise is another issue entirely. ***Fenaria’s Redemption*** You helped free Fenaria Neverdusk from Glaugrax's insidious influence, and bore witness to her sacrifice on the Docks. While her tale has ended, her legacy and the legacy of Tymora's Smile lives on in the puzzle cube she handed to you in her final moments. Perhaps her tale might be worth recounting to others you meet in the future. Gold: 7,143 gp for each PC Downtime Days: 10 Advancement Option? Yes Duration: 6 hrs

Magic Items

Name Rarity Location Table Result Counts?
Cube of Force Rare true
Wondrous Item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Face Charges Effect 1 1 Gases, wind, and fog can't pass through the barrier. 2 2 Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 3 Living matter can't pass through the barrier. 4 4 Spell effects can't pass through the barrier. 5 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 0 The barrier deactivates. The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell or item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4 Notes: Control, Warding Item Tags: Control Warding Basic Rules, pg. 159