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Adventure Title
CCC-QCC2018-01 - Of Gods and Monsters Session: 1
Session
23
Date Played
2021-09-17 19:30:00 UTC
Levels Gained
GP +/-
1500
Downtime +/-
Location Played
Melvaunt
DM Name
Hunyooooo
DM DCI Number
9320788223
Notes
Players:@Venteon as Otto Vauna (Fighter 2/ Bladesinger Wizard 9) @Deux(Vince) as Fenrir Ellie Mayer (Rune Knight Fighter 13) @Tarderpants as Maya Reithel (Life Cleric 12) @AnMi- as Eksha (Horizon Walker Ranger 15) @Skadi Brynhildr (Healing Damage) as Skadi Brynhildr (Silver Draco Sorc 15) @rat420 as Tobi (Creation Bard 14 / Order Cleric 1 / Wild Magic Sorcerer 1) Hours played: 6 hours Consumables: 1 Superior Potion of Healing (Otto) Story Awards: ***The Ecology of the Tarrasque*** Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. ***Membership in the Royal Order of Tarrasque Herders*** Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. ***Run Away and Join the Circus*** You spend sometime traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. ***Honorary Bullywug*** For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

Magic Items

Name Rarity Location Table Result Counts?
Nine Life Stealer Scimitar Very Rare true
Weapon (scimitar), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property. Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.