Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Tome of Understanding
very_rare
DDHC-CoS-Ch-13 The Amber Temple
Show
Wave (Trident +3)
legendary
DDHC-TYP-White Plume Mountain (session 3)
Show
Green Copper Ewer (Unique)
unique
DDHC-CoS-Ch-13 The Amber Temple
Show
Tarot Card Set
unique
DDEP09-03 Liar's Night + Haunted Mansion
Show
Notes:
Wondrous item, uncommon (unique)
Once per day, roll 1d4 to find out what your tarot fortune produces. At dawn this product (not the card) vanishes but the character may roll again to reveal their next fortune.
DC 1 The Flower - touching this card to a patch of earth or soil, within 5 feet of you, causes one flower of your choice to sprout there. The flower is non-magical and harmless, and it grows or withers as a normal flower would.
DC 2 The Yummy Meal - this card produces your favorite meal, the equivalent of 1 ration.
DC 3 The Tea Pot - this card produces a tiny pot of piping tea, the equivalent of one potion of healing.
DC 4 The Witch - this card produces a stone and twisted wire pendant. As an action, it gives you advantage on Charisma checks when communicating with humanoids (CR1 or less), for 1 hour.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Tome of Understanding | very_rare | DDHC-CoS-Ch-13 The Amber Temple | Show | |||
| Wave (Trident +3) | legendary | DDHC-TYP-White Plume Mountain (session 3) | Show | |||
| Green Copper Ewer (Unique) | unique | DDHC-CoS-Ch-13 The Amber Temple | Show | |||
| Tarot Card Set | unique | DDEP09-03 Liar's Night + Haunted Mansion | Show | |||
|
Notes:
Wondrous item, uncommon (unique) Once per day, roll 1d4 to find out what your tarot fortune produces. At dawn this product (not the card) vanishes but the character may roll again to reveal their next fortune. DC 1 The Flower - touching this card to a patch of earth or soil, within 5 feet of you, causes one flower of your choice to sprout there. The flower is non-magical and harmless, and it grows or withers as a normal flower would. DC 2 The Yummy Meal - this card produces your favorite meal, the equivalent of 1 ration. DC 3 The Tea Pot - this card produces a tiny pot of piping tea, the equivalent of one potion of healing. DC 4 The Witch - this card produces a stone and twisted wire pendant. As an action, it gives you advantage on Charisma checks when communicating with humanoids (CR1 or less), for 1 hour. |
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