Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Boots of False Tracks
common
DDAL10-00 Ice Road Trackers
Show
Notes:
Wondrous item, common
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Smoldering Armor
common
DDAL10-00 Ice Road Trackers
Show
Notes:
Armor (studded leather), common
This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.
Unbreakable Arrow
common
DDAL10-00 Ice Road Trackers
Show
Notes:
Weapon (arrow), common
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field.
Sending Stones
uncommon
Wrymdoom Crag
DDAL10-02 Gnashing Teeth
Show
Notes:
Wondrous item, uncommon
These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized.
While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Boots of False Tracks | common | DDAL10-00 Ice Road Trackers | Show | |||
Notes:
Wondrous item, common These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. |
||||||
Smoldering Armor | common | DDAL10-00 Ice Road Trackers | Show | |||
Notes:
Armor (studded leather), common |
||||||
Unbreakable Arrow | common | DDAL10-00 Ice Road Trackers | Show | |||
Notes:
Weapon (arrow), common |
||||||
Sending Stones | uncommon | Wrymdoom Crag | DDAL10-02 Gnashing Teeth | Show | ||
Notes:
Wondrous item, uncommon These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |