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Adventure Title
DDHC-TYP White Plume Mountain 1, 2, and 3
DDHC-TYP White Plume Mountain 1, 2, and 3
Session
9
9
Date Played
2021-01-15 15:49:00 UTC
2021-01-15 15:49:00 UTC
Levels Gained
3
3
GP +/-
240
240
Downtime +/-
60.0
60.0
Location Played
White Plume Mountain
White Plume Mountain
DM Name
Matryo Nihon
Matryo Nihon
DM DCI Number
6320816863
6320816863
Notes
Levels obtained: 1 Per Session (3) GP: Max Gold for their Tier DT: 20 (If you choose to level up) per level up Session 1 Consumables: Potion of Mind Reading, Potion of Flying, Scroll of Dispel Magic, Scroll of Hold Person, Scroll of Magic Mouth, Scroll of Conjure Minor Elementals, Scroll of Fear Magic Items: +1 Chain mail Snarla's Spellbook -1st level: magic missile, shield, thunderwave -2nd level: mirror image, web -3rd level: dispel magic, fear, haste, stinking cloud Session 2 Magic Items: Stone of Good Luck Boots of Striding and Springing Goggles of Night DDHC-TYP-White Plume Mountain Session 3 Magic Items: Potion of Greater Healing potion, uncommon You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. Scroll of Protection (Fiends) scroll, uncommon Magic Items: Ring of Protection Ring of Spell Storing Armor of Vulnerability (slashing) Story Awards: First Weapon Returned Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Second Weapon Returned Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Third Weapon Returned ***The Lich King's Blessing (Under my table only or on cool dms)*** Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL(Magic Item Limit) restrictions. Alfred Jelo#0615 1) 3x invulnerability, 2x heroism 2) +2 Longbow 3) Blessing of Protection Ryoji Iwatani | @Smolderella 1. 2x potion of invul, 1 superior potion, 1 potion of heroism, 1 spell scroll revivify 2. +2 Wand of the Warmage 3. Blessing of Protection Kinnard Fireforge | Duck Man#5189 1.) 5x Potion of Invulnerability 2.) Necklace of Prayer Beads 3.) Blessing of Protection Biggie Cheese | @Please I'm not Lester 1. 2 Scrolls of Revivify, 3 Potions of Invulnerability 2. Necklace of Prayer Beads (Cure Wounds, 4 Greater Restoration, 1 Branding Smite) 3. Blessing of Protection Orphelin Brise _ Wild John appears 1.) 2 potion of flying, Scroll of Hold Person 2.) +2 Weapon 3.) Stone of Good Luck Potion of Mind Reading @Smolderella Potion of Flying ??? Scroll of Dispel Magic @Smolderella Scroll of Hold Person @Wild John appeared Scroll of Magic Mouth ???? Scroll of Conjure Minor Elementals @Smolderella Scroll of Fear @Smolderella
Levels obtained: 1 Per Session (3) GP: Max Gold for their Tier DT: 20 (If you choose to level up) per level up Session 1 Consumables: Potion of Mind Reading, Potion of Flying, Scroll of Dispel Magic, Scroll of Hold Person, Scroll of Magic Mouth, Scroll of Conjure Minor Elementals, Scroll of Fear Magic Items: +1 Chain mail Snarla's Spellbook -1st level: magic missile, shield, thunderwave -2nd level: mirror image, web -3rd level: dispel magic, fear, haste, stinking cloud Session 2 Magic Items: Stone of Good Luck Boots of Striding and Springing Goggles of Night DDHC-TYP-White Plume Mountain Session 3 Magic Items: Potion of Greater Healing potion, uncommon You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. Scroll of Protection (Fiends) scroll, uncommon Magic Items: Ring of Protection Ring of Spell Storing Armor of Vulnerability (slashing) Story Awards: First Weapon Returned Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Second Weapon Returned Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Third Weapon Returned ***The Lich King's Blessing (Under my table only or on cool dms)*** Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL(Magic Item Limit) restrictions. Alfred Jelo#0615 1) 3x invulnerability, 2x heroism 2) +2 Longbow 3) Blessing of Protection Ryoji Iwatani | @Smolderella 1. 2x potion of invul, 1 superior potion, 1 potion of heroism, 1 spell scroll revivify 2. +2 Wand of the Warmage 3. Blessing of Protection Kinnard Fireforge | Duck Man#5189 1.) 5x Potion of Invulnerability 2.) Necklace of Prayer Beads 3.) Blessing of Protection Biggie Cheese | @Please I'm not Lester 1. 2 Scrolls of Revivify, 3 Potions of Invulnerability 2. Necklace of Prayer Beads (Cure Wounds, 4 Greater Restoration, 1 Branding Smite) 3. Blessing of Protection Orphelin Brise _ Wild John appears 1.) 2 potion of flying, Scroll of Hold Person 2.) +2 Weapon 3.) Stone of Good Luck Potion of Mind Reading @Smolderella Potion of Flying ??? Scroll of Dispel Magic @Smolderella Scroll of Hold Person @Wild John appeared Scroll of Magic Mouth ???? Scroll of Conjure Minor Elementals @Smolderella Scroll of Fear @Smolderella
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Chainmail +1 | Rare | White Plume Mountain | false | ||
Armor, rare You have a +1 bonus to AC while wearing this armor. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Str 13 Required, Stealth Disadvantage | |||||
Stone of Good Luck | Uncommon | White Plume Mountain | false | ||
Wonderous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws. | |||||
Boots of Striding and Springing | Uncommon | White Plume Mountain | false | ||
Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow. | |||||
Goggles of Night | Uncommon | White Plume Mountain | false | ||
Wondrous Item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. | |||||
Ring of Protection | Rare | White Plume Mountain | false | ||
Wonderous item, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. | |||||
Ring of Spell Storing | Rare | White Plume Mountain | false | ||
Wonderous item, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
Armor of Vulnerability (slashing) | Rare | White Plume Mountain | false | ||
Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to slashing. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to bludgeoning and slashing. | |||||
Wand of the Warmage +2 | Rare | White Plume Mountain | true | ||
Requires Attunement by a Spellcaster While you are holding this wand, you gain a +2 bonus to spell Attack Rolls. In addition, you ignore half cover when making a spell Attack. |