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Adventure Title
DDHC-TYP-Against the Giants : Frost Giant Stronghold
Session
14
Date Played
2021-02-03 09:00:00 UTC
Levels Gained
1
GP +/-
1600
Downtime +/-
20.0
Location Played
DM Name
Matryo Nihon
DM DCI Number
6320816863
Notes
Magic Items: -frost brand greatsword in the yeti area 4th room -3rd lvl spell scroll of cure wounds: 2nd room: -giants were tampering with a scroll of protection against elemental , ring of fire res, armor of piercing vulnerability, staff of frost, battle axe +1 =The elves and giants have made an alliance, and those who opposed were killed. Description of these elves seems like they were drow elves. = The frost, fire, and stone giants have broken each others' treaty, and are currently in war. The reason for war? It is not clear for me. There are non frost giants in the stronghold, so it might be representatives of other giants. Although, they look like they were here to infilitrate instead. = The frost giants also gave protection to human settlements in exchange for protection, however the letters seem to be old. ===the humanoid is being followed by giants and adventurers. =the indiividual is dressed in light robes, a spellcaster. Died from the cold. =A sorcerer died due to cold, however he was being chased by hill giants and adventurers who looks like a young girl. = It is also worth mentioning that the settlement is not safe. It could be referring to the human settlement, although it's not stated clearly. =There were signs of combat in the 6th room near the armory, and it supports the idea that the treaty between the giants is indeed uneasy

Magic Items

Name Rarity Location Table Result Counts?
Frost Brand Greatsword Very Rare true
Weapon (greatsword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Cold, Resistance: Fire, Damage, Combat, Warding, Heavy, Two-Handed
Staff of Frost Very Rare false
Staff, very rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard) You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed. Notes: Resistance: Cold, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding