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Adventure Title
DDHC-DMM Dungeon of the Mad Mage (Session 13, Lvl 11)
Session
30
Date Played
2021-03-06 11:29:00 UTC
Levels Gained
GP +/-
1600
Downtime +/-
Location Played
DM Name
Matryo Nihon
DM DCI Number
6320816863
Notes
Hours played: 3 hours

Magic Items

Name Rarity Location Table Result Counts?
Brass Horn of Valhalla Rare false
Wondrous Item, rare You can use an action to blow this horn. In response, 3d4+3 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. If you blow the horn without having proficiency with all simple weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Gloves of Missile Snaring Uncommon false
Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.