Show Log Entry

Adventure Title
CCC-Tri-02 Impression Left Behind
Session
27
Date Played
2021-01-23 21:35:00 UTC
Levels Gained
GP +/-
800
Downtime +/-
Location Played
Yulash
DM Name
Paolo Buted
DM DCI Number
1320740875
Notes
Adventurers: Lillin, Asterios, Lia, Anino, Anakin MISSION FAILURE ***Harbringer of the Vast Gate: *** The factions understand the difficulty of the task they asked, but emotions are hard to quell. The Far Realm flesh-magic around the illithid hive terrifies all, as nothing can currently penetrate it. You have been nicknamed a “Harbinger of the Vast Gate” by those who know of your failure, which is spreading by the day. As an aftereffect of almost being caught within, your body has been twisted. Far Realm creatures target you first and foremost, wishing to complete your transformation by killing you. Second, if you move to another plane of existence besides the material plane, subtle physical differences are seen. For example, a finger might become a tentacle, or your shadow moves erratically behind you. These changes cannot confer any mechanical bonuses. Those with truesight or other magical means of seeing true forms will see your altered body regard-less of your current plane.

Magic Items

Name Rarity Location Table Result Counts?
Rod of Absorption Very Rare Yulash false
Requires Attunement While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell's Effect is canceled, and the spell's energy — not the spell itself — is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no Effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.