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Adventure Title
DDAL00-02E Lost Tales of Myth Drannor - Forgotten Foes
Session
13
Date Played
2020-10-12 20:41:00 UTC
Levels Gained
1
GP +/-
1600
Downtime +/-
20.0
Location Played
Myth Drannor
DM Name
Lloyd Dy
DM DCI Number
1319113267
Notes
Players: @G̷̈́̑ô̸̚d̸̓͝ @Jelo @Marcus AC21 PP19 DC16/15 @Roscaryn (AC19 | PP14 | DC16) @nikolaiii @Asterios [AC18|PP18|DC16|HP89] Consumables: Chained Tome Book One: Detect Magic, Mirror Image, Banishment, Wall of Force @G̷̈́̑ô̸̚d̸̓͝ Chained Tome Book Two: Identify, Misty STep, Fire Shield, Globe of Invulnerability @G̷̈́̑ô̸̚d̸̓͝ Chained Tome Book Three: Mage Armor, Counterspell, Stoneskin, Teleport @G̷̈́̑ô̸̚d̸̓͝ Chained Tome Book Four: Magic Missile, Fly, Cone of Cold, Mind Blank @G̷̈́̑ô̸̚d̸̓͝ Chained Tome Book Five: Detect Thoughts, Lightning Bolt, Scrying, Time Stop @G̷̈́̑ô̸̚d̸̓͝ Scroll of Protection against Fey @G̷̈́̑ô̸̚d̸̓͝ Oil of Sharpness @Jelo

Magic Items

Name Rarity Location Table Result Counts?
Lor’Shon va’Na’eel (Rod of Absorption) Very Rare Myth Drannor false
Wondrous Item, very rare (requires attunement by a wizard The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. This item can be found in the Dungeon Master’s Guide. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy — not the spell itself — is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical