Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Pole of Collapsing
common
Gnomengarde
true
DDHC00-DoIP Dragon of Icespire Peak (Gnomengarde)
Show
Notes:
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
Wand of Pyrotechnics
Wand of Pyrotechnics
common
Gnomengarde
true
DDHC00-DoIP Dragon of Icespire Peak (Gnomengarde)
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Tank of Sobriety
common
Hillsfar
CCC – ELF – 02 An Adventuring Party Walks Into a Bar…
Show
Notes:
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids of harmful substances such as poison. The stern face on this tankard depicts a woman of elven ancestry nearly resembling your employer, Lux Feraelnes, but different enough to where you think it might be a relative of hers. The tankard is a polished silver, and as it gleams in the light, occasionally you can see the elven woman’s face break from its disapproval, cracking into a wide Feraelnes smile, an eye winking playfully before the light shifts again and her face returns to a stern expression.
Heward’s Handy Spice Pouch
common
Trade Log
Show
Notes:
Wondrous item, minor tier, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
Periapt of Wound Closure
uncommon
CCC-GHC-BK1-08 The Hunt for Cutter Jack
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Ring of Protection
rare
Chult
DDHC-TYP The Hidden Shrine Of Tamoachan Part 1
Show
Notes:
Requires Attunement
You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Gratitude of Hartkiller
unique
Purchase Log
Show
Lock of Trickery
common
Avernud
DDHC-DIA-01: ENCOUNTERS IN AVERNUS
Show
Notes:
Wondrous item, minor tier, common
This lock appears to be an ordinary lock (of the type described in chapter 5 of the Player's Handbook) and comes with a single key. The tumblers in this lock magically adjust to thwart burglars. Dexterity checks made to pick the lock have disadvantage.
Charlatan's Dice
common
Avernus
DDHC-DIA-01: ENCOUNTERS IN AVERNUS
Show
Notes:
Wondrous item, minor tier, common (requires attunement)
Whenever you roll this six—sided die, you can control which number it rolls.
Ear of Hearing
common
Avernus
DDHC-DIA-01: ENCOUNTERS IN AVERNUS
Show
Notes:
Wondrous item, minor tier, common
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally.
Krahharuan Fork (+3 Pike)
very_rare
Chult
Trade Log
Show
Notes:
Weapon (pike), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon. Forged of black, pitted iron, the haft of this doubletined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze. This item can be found in the Dungeon Master’s Guide.
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Notes: Set: Strength Score, Buff, Belt
Plate +2
very_rare
Trade Log
Show
Pipe of Smoke Monsters
common
CCC-RCC-01-05 The Lost City of Tharn
Show
Spellguard Shield
very_rare
CCC-ROZK01-3 - Necromancer's Ascent
Show
Notes:
Armor (shield), very rare (requires attunement)
This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant.
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Pole of Collapsing | common | Gnomengarde | true | DDHC00-DoIP Dragon of Icespire Peak (Gnomengarde) | Show | |
Notes:
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows. |
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Wand of Pyrotechnics | common | Gnomengarde | true | DDHC00-DoIP Dragon of Icespire Peak (Gnomengarde) | Show | |
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
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Tank of Sobriety | common | Hillsfar | CCC – ELF – 02 An Adventuring Party Walks Into a Bar… | Show | ||
Notes:
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids of harmful substances such as poison. The stern face on this tankard depicts a woman of elven ancestry nearly resembling your employer, Lux Feraelnes, but different enough to where you think it might be a relative of hers. The tankard is a polished silver, and as it gleams in the light, occasionally you can see the elven woman’s face break from its disapproval, cracking into a wide Feraelnes smile, an eye winking playfully before the light shifts again and her face returns to a stern expression. |
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Heward’s Handy Spice Pouch | common | Trade Log | Show | |||
Notes:
Wondrous item, minor tier, common |
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Periapt of Wound Closure | uncommon | CCC-GHC-BK1-08 The Hunt for Cutter Jack | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. |
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Ring of Protection | rare | Chult | DDHC-TYP The Hidden Shrine Of Tamoachan Part 1 | Show | ||
Notes:
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring. |
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Gratitude of Hartkiller | unique | Purchase Log | Show | |||
Lock of Trickery | common | Avernud | DDHC-DIA-01: ENCOUNTERS IN AVERNUS | Show | ||
Notes:
Wondrous item, minor tier, common This lock appears to be an ordinary lock (of the type described in chapter 5 of the Player's Handbook) and comes with a single key. The tumblers in this lock magically adjust to thwart burglars. Dexterity checks made to pick the lock have disadvantage. |
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Charlatan's Dice | common | Avernus | DDHC-DIA-01: ENCOUNTERS IN AVERNUS | Show | ||
Notes:
Wondrous item, minor tier, common (requires attunement) Whenever you roll this six—sided die, you can control which number it rolls. |
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Ear of Hearing | common | Avernus | DDHC-DIA-01: ENCOUNTERS IN AVERNUS | Show | ||
Notes:
Wondrous item, minor tier, common While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. |
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Krahharuan Fork (+3 Pike) | very_rare | Chult | Trade Log | Show | ||
Notes:
Weapon (pike), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Forged of black, pitted iron, the haft of this doubletined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze. This item can be found in the Dungeon Master’s Guide. |
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Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) Notes: Set: Strength Score, Buff, Belt |
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Plate +2 | very_rare | Trade Log | Show | |||
Pipe of Smoke Monsters | common | CCC-RCC-01-05 The Lost City of Tharn | Show | |||
Spellguard Shield | very_rare | CCC-ROZK01-3 - Necromancer's Ascent | Show | |||
Notes:
Armor (shield), very rare (requires attunement) This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant. While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |