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Adventure Title
CCC-GARY-02: To Find a Way Out
Session
10
Date Played
2020-10-29 09:29:00 UTC
Levels Gained
1
GP +/-
20
Downtime +/-
20.0
Location Played
Mulmaster
DM Name
MykeMyke#7356
DM DCI Number
Notes
Players: @MikeArrow @Imperia @Isabelle (Maluku) @Kohav @Healing Damage Consumables: 1 Scroll of Mass Cure Wounds (Isabelle) 3 Vials of Poison (Imperia, Kohav, Illaysviel, 1 each) Reward gold deducted due to potions purchase (2 Potions of Healing for 100gp, 120gp-100=20)

Magic Items

Name Rarity Location Table Result Counts?
Wand of Magic Missile Uncommon Mulmaster false
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.