Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Figurine of Wondrous Power (Obsidian S(sssss)teed) very_rare PS-DC- Snakes on a Planescape Show
Notes:

Illusion. The item is imbued with illusion magic, allowing its bearer to alter the item’s appearance in minor ways. Such alterations don’t change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it’s made of ivory. The item reverts to its true appearance when no one is carrying or wearing it.

Flavor Text: During the adventure, Sir Nagahad used the illusion property to make his nightmare look like a large, obsidian snake wreathed in green flame.

Ruby of the Warmage common PS-DC- Snakes on a Planescape Show
Notes:
  1. Ruby of the Warmage (Emerald) > See handout for details. > Flavor Text: [[N/A]]
Scimitar +3 very_rare Trade Log Show
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) very_rare Trade Log Show
Helm of Celestial Comprehension (Dreadful Helm w Language Celestial property) common PS-DC-PANDORA-JWEI-S2-00C (Playtest V1) Show
Notes:

This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

Flavor
This helm bears the sigil of Selune. While wearing it, instead of red, your eyes glows a celestial white color.

Defender Longsword legendary I DDAL DDHC-TYP Tomb of Horrors Show
Notes:

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.