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Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Vorpal Longsword legendary A Pale Devil Encounter DAL-00-11d: Twice as Nice for Half the Price Show
Notes:

Weapon (longsword), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Damage, Combat, Versatile

Efreeti Chain (Chain Mail +3) legendary DDAL07-15 Streams of Crimson Show
Notes:

Armor (chain mail), legendary (requires attunement)

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.

This item can be found in the Dungeon Master’s Guide.

Ascendant Gem Dragon-Touched Focus legendary DDAL-DRW19-Fall the Cold Night Show
Notes:

Wondrous Item, Legendary (Requires Attunement by a Spellcaster)

This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.

While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s
psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn.

When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
* This spell originally appeared in Fizban’s Treasury of
Dragons and is included below for convenience.

Scarab of Protection legendary DDAL07-18 Turn Back the Endless Night Show
Notes:

If you hold this jaculi-shaped medallion in your hand
for 1 round, an inscription appears on its surface
revealing its magical nature

Ultra Deluxe Movie Stone (Crystal Ball of Telepathy, Hidden Message Property) legendary PS-DC-RAVENGARD-V Duke Ravengard Gets Sent to Hell (Again) Show
Notes:

Hidden Message. While holding the stone, you can telepathically command it to replay the movie you starred in.

Flavor Text: A massive quartz gem, polished to a sheen. It came with a box full of ephemera and ads for upcoming releases.

Amethyst Lodestone (Beacon) legendary PS-DC-NOS-0?? (Playtest) Show
Notes:

Wondrous item, Very Rare (requires attunement)

This fist-sized chunk of amethyst is infused with an amethyst dragon’s ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.

The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.

Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.

Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.

Reverse Gravity. As an action, you can expend 3 charges to cast Reverse Gravity from the stone (save DC 18).