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Adventure Title
DDEP00-01 The Red War
DDEP00-01 The Red War
Session
15
15
Date Played
2020-08-30 11:18:00 UTC
2020-08-30 11:18:00 UTC
Levels Gained
1
1
GP +/-
60
60
Downtime +/-
10.0
10.0
Location Played
Mulmaster
Mulmaster
DM Name
Kurt Hoffstaetter
Kurt Hoffstaetter
DM DCI Number
1320736111
1320736111
Notes
Players: @Bear#7766, @Worm424#0424, @Chuz#6906, @Bigfoot#2003, @Keshik#6090 @fabulous_turtle_404#1638, @Xrayvader#5879 The Cult of Elemental Evil wrought incredible destruction on the city of Mulmaster. In its hour of need, the City of Danger recieved aid from an unlikely source - The Mageocracy of Thay, ruled by lich Szass Tam. With Mulmaster moving ever closer to Thay's orbit and strife brewing within the Factions for action, the hour is ripe for conflict.
Players: @Bear#7766, @Worm424#0424, @Chuz#6906, @Bigfoot#2003, @Keshik#6090 @fabulous_turtle_404#1638, @Xrayvader#5879 The Cult of Elemental Evil wrought incredible destruction on the city of Mulmaster. In its hour of need, the City of Danger recieved aid from an unlikely source - The Mageocracy of Thay, ruled by lich Szass Tam. With Mulmaster moving ever closer to Thay's orbit and strife brewing within the Factions for action, the hour is ripe for conflict.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Headband of Intellect | Uncommon | Mulmaster | true | ||
Wondrous Item, uncommon (requires attunement) Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it. This item is described in the Dungeon Master’s Guide. This broad, polished headband is forged of purple stone struck through with veins of mithral. While attuned, the wearer gains the flaw: “Patience is a virtue; I slowly and ponderously weigh all possible options before acting.” | |||||
Winged Boots | Uncommon | Mulmaster | true | ||
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. This item is described in the Dungeon Master’s Guide. These heavy, hobnail boots are fitted with clumsy metal wings at the ankles, and emit streams of black, choking smoke while in use. If they are not supplied with a fresh lump of coal at dawn, the boots don’t function until the following dawn. |