Show Log Entry

Adventure Title
CCC-BMG-HILL03-03 Spare the Rod
Session
10
Date Played
2020-07-23 02:01:00 UTC
Levels Gained
1
GP +/-
240
Downtime +/-
20.0
Location Played
Hillsfar
DM Name
Nicole Suello
DM DCI Number
3320777798
Notes
CCC-BMG-HILL03-03 Spare the Rod DM name/DCI: Nicole Suello / 3320777798 Date/Time: July 23, 2020 Player Characters: @B0rB :3 @BOAT MASTER @jave @Marco @martin @Crimson O. Rion @KayaGANUN Downtime: 20 Gold: 240 Consumables: Oil of Slipperiness @B0rB :3 Potion of Animal Friendship @KayaGANUN Potion of Clairvoyance @jave Story Award: Whispers of Madness Your dreams are occasionally haunted by visions of Nolo and an old human man wearing torn and bloody clothes that are somehow related. You gain the ability to read and understand spoken Abyssal (but not to speak or write it) if you do not already have it. Hidey Hole You know of a long-lost fey’ri complex under an abandoned farm on the outskirts of Hillsfar. Before or after any adventure in Hillsfar (including any DDEX3-xx or HILL x-x adventure), you may spend downtime in the area and receive the benefits of a Modest lifestyle at no cost. A Debt Owed The Zhentarim appreciate your efforts. You may remove this story award from your log sheet in exchange for either of the following: - You may remove the In Dark Linsa’s Pocket story award from DDEX1-10, if you have it and you wish to do so. - If you are a member of the Zhentarim, you may gain one additional renown point. Otherwise, keep this story award and it may have other repercussions in the future. Downtime Activity: Learn the Culture (Hillsfar) You may spend 5 downtime days (and the associated lifestyle cost) in Hillsfar touring the city and learning the history of the region. You gain advantage on any single ability check relating to the city of Hillsfar, the Red Plumes, the Great Law of Trade, or on any single attack against a fiendish or evil fey creature.

Magic Items

Name Rarity Location Table Result Counts?
Ioun Stone of Reserve Rare Hillsfar G true false
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space. This deep violet, almost indigo, translucent prism has a noticeable chunk broken off of one corner. When found, it contains the spell lightning bolt. While orbiting the owner’s head, the stone emits a low buzzing, like an insect, which is only perceptible to the owner. This item can be found on pages 176-177 of the Dungeon Master’s Guide.